This seems like a pretty easy question but i'm having trouble getting it to work.
Essentially I need an icon to show up when the player can interact with NPCs or world objects, like this:

There are two different sprites depending on if the player is talking to an NPC or examining a world object (most world objects will trigger a conversation, like that computer thing I had problems with, some will not), plus one more that is triggered outside of the DIalogue System where the player is picking up items.
I searched for a bit around the forums and I think I need to play around with the standard UI selector elements component. I can't seem to figure out how to modify it, though. I don't need any of the yellow text or anything, just the icon to appear.
Do you know how I would go around implementing this? Should this even be something I should handle with Dialogue System, or should I just compare tags on collision or something?
Thanks for your help!