Version 2.2.6 Release Notes:
Core:
- Dialogue Editor:
- Improved: Improvements to "..." Lua wizards.
- Fixed: Menu > Show Actor Portraits now work with portrait sprites & textures.
- Fixed: Custom node colors could display as transparent.
- Fixed: Variables with '.' weren't shown as submenus in some contexts.
- Fixed: Node dropdown didn't refresh conversation title when exiting play mode.
- Improved: Standard UI Quest Log Window now has Select First Quest On Open checkbox.
- Improved: [var] and [lua] tags are now parsed in alert messages.
- Improved: Added StandardUIMenuPanel option to block input for duration immediately after opening.
- Improved: Added checkbox to clear subtitle text on close.
- Improved: Added UIButtonKeyTrigger.monitorInput property, option to visually simulate pressed state.
- Improved: Setting DialogueTime now also sets PixelCrushers.GameTime.
- Fixed: Misc. fixes to SetMenuPanel() sequencer command.
- Fixed: TextMesh Pro typewriter effect timing with \>...\< RPG Maker codes.
- Fixed: When showing invalid responses, [auto] and [f] no longer take precedence over Conditions for nodes with invalid conditions.
- Fixed: StandardQuestLogWindow "no quests" messages were not being localized.
- Save System: Added support for async saving; SaveSystem.SaversRestartGame() is now public.
- Save System: PositionSaver on NavMeshAgents didn't restore rotation.
- New Input System: Fixed: No longer tries to handle KeyCode.None.
- articy:draft: Renamed import buttons to clarify their functions.
- Emerald AI: Updated integration for v2.4.
- Opsive character controllers: Updated integration for version 2.2 (available on opsive.com).
- Spine: SpineDialogueActor methods are now overridable; added support for SkeletonGraphic.
- uMMORPG: Updated integration for 1.189.
- uSurvival: Updated integration for 1.74.
NOTE: Unity has requested Asset Store publishers to submit new releases with a minimum of Unity 2018.4. The next release will require Unity 2018.4 or higher.
I'm still finishing up testing addressables support. I'll make a patch available soon.