Add Group field to Behavior Designer Behavior Command
Add Group field to Behavior Designer Behavior Command
Hi Tony,
At the moment, from what I can tell, you can only start a single behavior tree component on a game object. However, if there was a field for "Group" we could call multiple different behavior trees on the same game object.
If you think this is a good idea you mind adding it to your list of things to do? No Rush
Thanks in advance,
Nathan
At the moment, from what I can tell, you can only start a single behavior tree component on a game object. However, if there was a field for "Group" we could call multiple different behavior trees on the same game object.
If you think this is a good idea you mind adding it to your list of things to do? No Rush
Thanks in advance,
Nathan
Re: Add Group field to Behavior Designer Behavior Command
Hi Nathan,
Can you explain how you'd like it to work? How would you identify which behavior tree to start?
Can you explain how you'd like it to work? How would you identify which behavior tree to start?
Re: Add Group field to Behavior Designer Behavior Command
Hi Tony,
I’m away from my computer at the moment so hopefully my terminology is correct.
If I start a behaviour tree from within a behaviour tree I can assign a numeric value to the Group field. This is how Behaviour Deaigner is able to trigger unique tree components.
I was wondering if it would be possible to add an int field to the Behaviour Designer Command and have it function in a similar way?
Hope this makes sense.
Thanks,
Nathan
I’m away from my computer at the moment so hopefully my terminology is correct.
If I start a behaviour tree from within a behaviour tree I can assign a numeric value to the Group field. This is how Behaviour Deaigner is able to trigger unique tree components.
I was wondering if it would be possible to add an int field to the Behaviour Designer Command and have it function in a similar way?
Hope this makes sense.
Thanks,
Nathan
Re: Add Group field to Behavior Designer Behavior Command
Got it. I'm pretty sure I can get it to do that. Not in the upcoming version 2.2.5, but I'll try to get it into 2.2.6.
Re: Add Group field to Behavior Designer Behavior Command
Great! Thank you
Nathan
Nathan
Re: Add Group field to Behavior Designer Behavior Command
One more thing, if it's not too much more work.
When sending variables from DS to BD like "bdSetBool("Bennelong", "WalkToKangaroo", true)", could there also have an option to assign the variable to a specififc Group as well?
Thanks again, I hope this isn't too much of a hassle
Nathan
When sending variables from DS to BD like "bdSetBool("Bennelong", "WalkToKangaroo", true)", could there also have an option to assign the variable to a specififc Group as well?
Thanks again, I hope this isn't too much of a hassle
Nathan
Re: Add Group field to Behavior Designer Behavior Command
Good point. If you think of any other cases like that, please let me know.
Re: Add Group field to Behavior Designer Behavior Command
I'll make a list
Re: Add Group field to Behavior Designer Behavior Command
Hey Tony,
I don't mean to pester you, though it's hard to see this in any other way, but was wondering if you had looked into the BD integration update?
Also, do you know, does the Salsa integration work with Salsa 2?
Thanks as always,
Nathan
I don't mean to pester you, though it's hard to see this in any other way, but was wondering if you had looked into the BD integration update?
Also, do you know, does the Salsa integration work with Salsa 2?
Thanks as always,
Nathan
Re: Add Group field to Behavior Designer Behavior Command
Hi Nathan,
Yes, DS works with SALSA 2.
I'm going to work on the BD integration update this week. I'll post here when it's ready.
Yes, DS works with SALSA 2.
I'm going to work on the BD integration update this week. I'll post here when it's ready.