I figured out the problem, it was due to the global architecture of my code.
Thanks a lot for your help!
Continue button with bubble template
Re: Continue button with bubble template
Glad to help!
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- Posts: 45
- Joined: Wed Jan 09, 2019 7:49 am
Re: Continue button with bubble template
Hi!
I'm using the OnContinue() method in my controller:
I was wondering if I could start a sequence when calling OnContinue(), instead of what I'm doing now:
Maybe there is a way to create custom messages?
I'm using the OnContinue() method in my controller:
Code: Select all
void Update()
{
if (Input.GetKeyDown(KeyCode.Space) && !waitTypeWriter)
{
standardUISubtitlePanel.OnContinue();
}
}
Code: Select all
MyFunction()@Message(Typed)
Re: Continue button with bubble template
Hi,
You can use Sequencer.Message() to send a custom message. For example, C# code:
And a dialogue entry node's Sequence:
You can use Sequencer.Message() to send a custom message. For example, C# code:
Code: Select all
void Update()
{
if (Input.GetKeyDown(KeyCode.Space) && !waitTypeWriter)
{
Sequencer.Message("MyMessage");
}
}
Code: Select all
Audio(say_continuing_now)@Message(MyMessage);
Continue()@Message(MyMessage)
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- Posts: 45
- Joined: Wed Jan 09, 2019 7:49 am
Re: Continue button with bubble template
Great! Thanks
Re: Continue button with bubble template
Happy to help!