wioluskaelk wrote:@Tony Li
After delete Increment On destroy I have this kind of red message:
Some objects were not cleaned up when closing the scene. (Did you spawn new GameObjects from OnDestroy?)
And I haven't Math.Max, Meybe when zerano website will be avaible, I will find something in RPG KIT documentation. https://screencloud.net/v/9gxl
Use Math.Clamp.
You should be able to ignore those red messages. I think they're related to RPG Kit cleanup, and they shouldn't affect anything.
Yes. If you remove the Increment On Destroy component, I think it should work correctly now. If not, please let me know. Zerano said he's working to bring his website up as soon as possible.
Click on the search bar at the top of the Hierarchy view. Enter "t:IncrementOnDestroy". If this finds any GameObjects with Increment On Destroy components, please remove the Increment On Destroy components.
Zerano's server is still down. I'll try to set up an RPG Kit server today and record the steps. I have to do it from memory since I can't access the instructions on Zerano's site, but I'll do my best to get it working today.
Hi, I don`t want to make a SPAM so I ask here. When you are planing make new integration with RPG Kit? Because right now a lot changed. http://unitycoding.com