Hello!
I have this slight issue that I cannot fix... I customised the Standard Dialogue UI prefab for my game (mainly simplified it, I hardly need half of its functions), and now it works just fine with one exception: after an NPC line ends, and the player's response options (response buttons) are enabled, the NPC's subtitle line text remains visible (the tiny white illegible characters between the buttons in the image). What made me write this post is the fact that after extensively playing with all sorts of setting combinations on the UI elements, including the "Show NPC Subtitles With Responses" setting in the DialogueManager prefab, I still cannot change it in any way whatsoever. I tried simply disabling the subtitle panel with the OnOpen() Event that the response menu panel has, but this resulted in invisible NPC lines afterwards (even though I enabled the subtitle panel again on OnClose()).
Here are some photos of my issue and setup:
https://ibb.co/jzZJrjZ
https://ibb.co/BNZ0W1r
I apologise for me being a bit vague with the info, but I didn't want to upload a dozen of photos, and I don't know what direction to head for when it comes to troubleshooting this. I will provide whatever information is requested.
Kind regards,
Coccho
(P.S. Thank you for this amazing plugin! Costs quite a lot, but not without a very good reason.)
NPC Line Remains Visible After It Has Ended And Response Buttons Have Been Activated
Re: NPC Line Remains Visible After It Has Ended And Response Buttons Have Been Activated
Hi,
I think if you inspect the Subtitle Panel and change the Visibility dropdown to Only During Content, it will behave the way you want.
I think if you inspect the Subtitle Panel and change the Visibility dropdown to Only During Content, it will behave the way you want.
Re: NPC Line Remains Visible After It Has Ended And Response Buttons Have Been Activated
Thank you so much! It worked like a charm!
I can't believe I had overlooked it before, I spent a couple of hours trying to find a solution before coming here. Oh well.
Kind regards,
Coccho
I can't believe I had overlooked it before, I spent a couple of hours trying to find a solution before coming here. Oh well.
Kind regards,
Coccho