I was searching but I did't find the information that I needed. I'm trying to change the animations of two 2D avatars that dialogue, (VisualNovel style). Just like in this YouTube video:
https://www.youtube.com/watch?v=jC451ATbwfE
But not in the "Default Sequence" of the "Dialogue Manager", in my case is during the conversation. I've made captures with what I have to see if someone is able to see where I'm failing. Since idle animation is played, but I can't get it to change to any other animation.
1- I've an Animator Controler with 2 animations ( Idle, Trembling )
![Image](https://i.ibb.co/wydKrm4/Desktop-Screenshot-2019-12-09-23-03-35-57.png)
2- I've an empty Object with Dialogue Actor Script, ( with the Player and controller selected)
![Image](https://i.ibb.co/4dN8PbL/Desktop-Screenshot-2019-12-09-23-03-43-26.png)
3- "Use Animated Protraits" is selected
![Image](https://i.ibb.co/5Y71Pwc/Desktop-Screenshot-2019-12-09-23-04-00-84.png)
4- In the Dialogue, in Sequence, I put " AnimatorPlay("Name Of The Animation I Want To Play");
![Image](https://i.ibb.co/vxDtY98/Desktop-Screenshot-2019-12-09-23-04-41-03.png)
What is wrong? Idle ( first animation) goes nice, but not changes anymore It's probably silly but I can't see where I'm failing ...
Thanks!
**EDIT: The console says : Dialogue System: Sequencer: AnimatorPlay("Trembling", charLEFT, fade=0, layer=-1): No Animator found on charLEFT
UnityEngine.Debug:Log(Object)
But charLeft don't need an animator ... or yes?
![Sad :(](./images/smilies/icon_e_sad.gif)