Dialogue System does not work

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MrBalin
Posts: 1
Joined: Sat Dec 07, 2019 1:08 pm

Dialogue System does not work

Post by MrBalin »

Running 2018.2.17f1.

Demo kinda works. Selector, Converstations, and Barks work.
Scene transfers work.
Save state does NOT remember dead bodies.

I am following along step by step with your videos, but Dialogue does not show up.
I tried ALL of your prefabs but only half of them show UI during a conversation, but NO TEXT!!!
It also just goes away after 2 seconds unless use Continue Button.
When chosen Always, no Continue button even shows up either!

I had really high hopes for this to work and it does not.
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Tony Li
Posts: 22055
Joined: Thu Jul 18, 2013 1:27 pm

Re: Dialogue System does not work

Post by Tony Li »

Hi,

Sorry you're having difficulty with the Dialogue System. I'm sure we can get you all straightened out quickly.
MrBalin wrote: Sat Dec 07, 2019 1:23 pmDemo kinda works. Selector, Converstations, and Barks work.
Scene transfers work.
Save state does NOT remember dead bodies.
The demo scene is not configured to remember dead bodies. You can add saver components to do that, but that's not set up in the demo scene. This makes it easier to complete the kill quest if you have killed the enemies before picking up the quest. (You can leave DemoScene2 and return to get "fresh" enemies to kill.)
MrBalin wrote: Sat Dec 07, 2019 1:23 pmI am following along step by step with your videos, but Dialogue does not show up.
I tried ALL of your prefabs but only half of them show UI during a conversation, but NO TEXT!!!
It also just goes away after 2 seconds unless use Continue Button.
When chosen Always, no Continue button even shows up either!

I had really high hopes for this to work and it does not.
Did you follow the Quick Start Tutorial? You don't need to drag or assign any dialogue UI prefabs for the Quick Start Tutorial. The Dialogue Manager prefab points to the Basic Standard Dialogue UI by default. Once you're comfortable with writing conversations and everything else that's covered in the Quick Start, you can try assigning different dialogue UI prefabs to the Dialogue Manager's Display Settings > Dialogue UI field.

Please note that Unity UI prefabs, such as the Dialogue System's dialogue UI prefabs, must be added inside a Canvas. (When you assign a prefab to the Dialogue Manager's Dialogue UI field, it does it automatically.) If you add a Unity UI prefab to the scene outside of a Canvas, even if you later try to move it to be a child of a Canvas, it won't work because the UI's layout will be broken.
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