My sequencer message command on the present button looks like this now:
How I message now.png (27 KiB) Viewed 713 times
The Dialogue entry that's waiting on this message looks like this:
InventoryClosed usage example.png (29.54 KiB) Viewed 713 times
I added a debug log entry to see InventorySequencerMessages.cs - which is attached to the Dialogue Manager- was running.
DebugScript.png (42.87 KiB) Viewed 713 times
And it is.
DebugResults.png (81.7 KiB) Viewed 713 times
But it still doesn't progress the conversation. Is there something else I should be looking out for? I'm sorry for not getting the gist of this sooner. Thank you for your insight.
Thank you so much for your help.
Oh! My stats!
Unity 2020.1.10f1
Adventure Creator 1.72.2
Dialogue System for Unity 2.2.12
No space between Continue() and @Message. (I haven't checked the parser code to confirm that this is required, but if you get rid of the space it matches my test here.)
No quotes around InventoryClosed. (Sequences use a simplified syntax that omits a lot of things that are standard in C# and other languages, such as quotes around strings.)