I just started using Dialogue System and went through the quick start tutorial. I basically set up the the exact same thing, just instead of triggering the conversation on game start i went with a 2d player with proxymity selector and an npc with a box collider 2d trigger. It all works fine, however when I use the wizard to set the camera settings to wait for subtitles, the setting always reverts back to the original camera setting as soon as I hit play. Any idea what is causing this?
Because I am at a bit of a loss. It doesn't make any sense at all
![Confused :?](./images/smilies/icon_e_confused.gif)
BTW: I stumbled upon the 2d collider trigger by accident. I was already setting up a playmaker fsm to emulate that behavior because the character controller didn't seem to work in 2d and also didn't allow for an additional 2d box collider (for actual colliding) to be present. Is the 2d box trigger supposed to be working and if so, why isn't it in the wizard as an alternative option?