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Dialogue System: OverrideUnityUIDialogueControls is deprecated and will be removed in the next version. Use StandardDialogueUI and DialogueActor, which make this script unnecessary.
UnityEngine.Debug:LogWarning(Object, Object)
PixelCrushers.DialogueSystem.Tools:DeprecationWarning(MonoBehaviour, String) (at Assets/Pixel Crushers/Dialogue System/Scripts/Utility/Tools.cs:21)
PixelCrushers.DialogueSystem.OverrideUnityUIDialogueControls:Awake() (at Assets/Pixel Crushers/Dialogue System/Scripts/UI/Unity UI/Dialogue/OverrideUnityUIDialogueControls.cs:30)
![Image](https://www.dropbox.com/s/zk3yoztzv18norr/speechbubbleexample.jpg?raw=1)
The setup look like this:
![Image](https://www.dropbox.com/s/qkkxfwc692ymqc7/canvas%20setup.jpg?raw=1)
![Image](https://www.dropbox.com/s/x7mkjjv9sm1hxd1/canvas_details.jpg?raw=1)
As I understand it I should now replace the Override Unity UI Dialogue Controls Component with the Standard Dialogue UI.
So I took the template subtitle panel and rebuilt it accordingly.
![Image](https://www.dropbox.com/s/zpakr8joay1bv8s/rebuild.jpg?raw=1)
But the fruits of this labor looks like this:
![Image](https://www.dropbox.com/s/b3wsxgv3v3nftp4/rebuild_results.jpg?raw=1)
It seems as if the system falls back to the standard UI and I don't know where this went wrong.