Hi Tony,
I've got a FactionMember component and a FactionMemberEvents component on a character. I call a public method using the OnModifyPad handler, but it doesn't seem to have an effect. I am watching the arousal variable change, but the change doesn't trigger the method. I've also double checked that my method works independently of the event handler.
Basically, I just want my UI to update with the raw PAD data when PAD changes.
Any thoughts?
Thanks as always for a great product!
Joe
FactionMemberEvents component won't register PAD?
Re: FactionMemberEvents component won't register PAD?
Hi Joe,
How are the PAD values being changed? Through the regular process of witnessing deeds and sharing rumors? If it's through a PlayMaker or Game Creator action, or the Aura Trigger, then the FactionMemberEvents event won't be called, although I've fixed that for the next release.
How are the PAD values being changed? Through the regular process of witnessing deeds and sharing rumors? If it's through a PlayMaker or Game Creator action, or the Aura Trigger, then the FactionMemberEvents event won't be called, although I've fixed that for the next release.
Re: FactionMemberEvents component won't register PAD?
Ah, that's it then. I was just changing them by hand from a little C# script to make sure everything was working with my UI. I'll just run the simulation with some deeds executed which should do the trick.
I am planning to use some aura triggers, though, so maybe I'll wait for the new release if it's coming soon. Or I suppose I could just write my own custom listener.
Thanks!
I am planning to use some aura triggers, though, so maybe I'll wait for the new release if it's coming soon. Or I suppose I could just write my own custom listener.
Thanks!
Re: FactionMemberEvents component won't register PAD?
The new release should hopefully be available on the Asset Store early next week.