Parallel Dialogues

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JakartaIII
Posts: 2
Joined: Thu Mar 14, 2019 11:44 pm

Parallel Dialogues

Post by JakartaIII »

Prompt as it is better to make it with Dialogue system.
I plan to make a combat system that takes one dialogue per turn.
For example, depending on the player's actions, each time the corresponding block was displayed, but at the same time it kept the state of other branches of the dialogue (to continue from the same part where the dialogue stopped)
At the same time I plan to hide and show the dialog box after each move.Image
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Tony Li
Posts: 22055
Joined: Thu Jul 18, 2013 1:27 pm

Re: Parallel Dialogues

Post by Tony Li »

Hello,

Inspect the Dialogue Manager. Tick Other Settings > Allow Simultaneous Conversations.

Then run them as separate conversations.
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