Prompt as it is better to make it with Dialogue system.
I plan to make a combat system that takes one dialogue per turn.
For example, depending on the player's actions, each time the corresponding block was displayed, but at the same time it kept the state of other branches of the dialogue (to continue from the same part where the dialogue stopped)
At the same time I plan to hide and show the dialog box after each move.
Parallel Dialogues
Re: Parallel Dialogues
Hello,
Inspect the Dialogue Manager. Tick Other Settings > Allow Simultaneous Conversations.
Then run them as separate conversations.
Inspect the Dialogue Manager. Tick Other Settings > Allow Simultaneous Conversations.
Then run them as separate conversations.