Changing texture2d of a mesh during dialogue

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1HappyRobot
Posts: 4
Joined: Tue Aug 13, 2019 5:13 pm

Changing texture2d of a mesh during dialogue

Post by 1HappyRobot »

I've been looking around for awhile and for most questions I've been able to figure it out through documentation or looking on the forums, but I can't figure this one out.

I use 3d models with 2d textures for faces, and I'd like to change the faces during dialogue to reflect whatever emotion was being used at the time. Sadly I can't find any sequence commands to make this work. A point in the right direction would be appreciated. If you need any extra details feel free to ask.
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Tony Li
Posts: 22037
Joined: Thu Jul 18, 2013 1:27 pm

Re: Changing texture2d of a mesh during dialogue

Post by Tony Li »

Hi,

You could write a custom sequencer command. If you're comfortable with a bit of scripting, they're quite easy to write.

But I recommend setting up an animator on each character instead. Then use one of the Animator sequencer commands, such as AnimatorPlay(), to play an animator state that sets the textures.
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