There are moments in my game where I want the characters to disappear off the screen (probably by fading away) and be replaced by a giant picture (probably fading in). I want to use the same background, so that makes me think I don't want to use LoadLevel for this (but maybe I'm wrong).
Usually, the conversation is still going during this time, so I want the UI to still be visible on top of the picture. A few nodes later, the picture will fade out and return to the conversation with the characters visible (fading in).
How do you go about doing this? I couldn't find a sequence called "FadeActors" or "FadePicture" or "UsePicture"
Fill scene with a picture
Re: Fill scene with a picture
You could set up animator states for all of that. Use the AnimatorPlay() sequencer command to play the characters' "fade out" state and the map image's "fade in" state.