Textline demo project question

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Gilvat
Posts: 2
Joined: Wed Jul 31, 2019 8:33 am

Textline demo project question

Post by Gilvat »

Hello Tony,

Thank you for your great system. At this moment I'm using demo version of the Dialog System to make sure it suits my purpose before purchasing. Anyway, it's really great.


I have somewhat experimented with contained demo-project. Especially with Textline.
There are some troubles I've had. Could you help me please? - I want to understand what I'm doing wrong.


1. I'd like to have the opportunity in the Textline gameplay to send any photos as well (it's a FAQ).
I found out the TextMesh Pro can resolve that. And if I understand correctly I just need to change the standard text into the TextMesh Pro one. But It doesn't set up in the place where it should. There are two screenshots attached. I'm going to change the NPC text in the Dialog System panel.


2. Besides, I would be really happy to change the standard static '...' symbol to the sprite animation I made. I thought I just need to change the original object in the DS panel to a new one. But it's not matching. The same situation as in the fist point.


Please have a look at these screenshots. I hope I've described the troubles quite well. Thank you for your time!



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Tony Li
Posts: 22055
Joined: Thu Jul 18, 2013 1:27 pm

Re: Textline demo project question

Post by Tony Li »

Hi,
Gilvat wrote: Sat Aug 03, 2019 3:08 am1. I'd like to have the opportunity in the Textline gameplay to send any photos as well (it's a FAQ).
I found out the TextMesh Pro can resolve that. And if I understand correctly I just need to change the standard text into the TextMesh Pro one. But It doesn't set up in the place where it should. There are two screenshots attached. I'm going to change the NPC text in the Dialog System panel.
The Dialogue System evaluation version does not support TextMesh Pro. This is because the evaluation version uses precompiled DLLs. We can't guarantee that a project already contains TextMesh Pro, so we can't compile TextMesh Pro-specific code into the DLLs.

The paid version supports TextMesh Pro. In the paid version, you'd set it up like this:

Image

Gilvat wrote: Sat Aug 03, 2019 3:08 am2. Besides, I would be really happy to change the standard static '...' symbol to the sprite animation I made. I thought I just need to change the original object in the DS panel to a new one. But it's not matching. The same situation as in the fist point.
Set it up like this:

Image
Gilvat
Posts: 2
Joined: Wed Jul 31, 2019 8:33 am

Re: Textline demo project question

Post by Gilvat »

Got it!

Thank you very much for the detailed reply.
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