Menu/Save System

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nitrox32
Posts: 68
Joined: Sat Dec 01, 2018 10:41 am

Menu/Save System

Post by nitrox32 »

I'm looking to create a menu system like the Demo Menu Script. Is there a way to alter the Demo Menu Script to change the color, size and shape of the buttons? Perhaps even add buttons with different functionality? If not, is there a way to create a menu like that using just Dialogue system components? If so, what would the general steps to set it up? I ask because I'm not much of a programmer and I'd like to not reinvent the wheel if this can be done using DS components.
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Tony Li
Posts: 21925
Joined: Thu Jul 18, 2013 1:27 pm

Re: Menu/Save System

Post by Tony Li »

Hi,

If you want a more complete menu system, with a start menu, in-game pause menu, multiple save slots, etc., use the free Menu Framework available on the Dialogue System Extras page.

The DemoMenu script uses Unity's legacy Unity GUI system. If you want to continue using it, you can reskin it by creating and assigning a GUI Skin. If you need to add new buttons, you'll have to edit the DemoMenu.cs script.
nitrox32
Posts: 68
Joined: Sat Dec 01, 2018 10:41 am

Re: Menu/Save System

Post by nitrox32 »

Thanks the Menu Framework worked. My only question is about UCC. I used the UCC Saver component instead of Position Saver on my player. Loading and Saving worked fine this way. Should I use Position Saver instead or in addition to UCC Saver?
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Tony Li
Posts: 21925
Joined: Thu Jul 18, 2013 1:27 pm

Re: Menu/Save System

Post by Tony Li »

Hi,

Only use UCC Saver. It saves the position, so you don't need a Position Saver to also save the position.
nitrox32
Posts: 68
Joined: Sat Dec 01, 2018 10:41 am

Re: Menu/Save System

Post by nitrox32 »

Thanks!
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