I don't have Scene Transitions Selected, but...

Announcements, support questions, and discussion for the Dialogue System.
Post Reply
CodePrincess
Posts: 111
Joined: Thu Sep 27, 2018 11:06 pm

I don't have Scene Transitions Selected, but...

Post by CodePrincess »

Everything but the text and continue button fade to white when I start a conversation, then fades back in at the end.

It is playing the correct conversation though, so that's good!

I'm running out of mistakes to make, I can feel it! :lol:

Thank you again, Tony!
Thank you so much for your help.

Oh! My stats!
Unity 2020.1.10f1
Adventure Creator 1.72.2
Dialogue System for Unity 2.2.12
User avatar
Tony Li
Posts: 21721
Joined: Thu Jul 18, 2013 1:27 pm

Re: I don't have Scene Transitions Selected, but...

Post by Tony Li »

Are your text and continue button on a UI Canvas? If so, is its Sort Order less than 32766? The Dialogue System's fade canvases are on Sort Order 32766 or higher.

If that doesn't help, how are you doing the fade to white? Fade() sequencer command?
CodePrincess
Posts: 111
Joined: Thu Sep 27, 2018 11:06 pm

Re: I don't have Scene Transitions Selected, but...

Post by CodePrincess »

Okay, it looks like both objects are in a canvas, and its sort order is set to 1. Also, I have no Idea why it's fading like this.
Attachments
NotTryingFades.png
NotTryingFades.png (21.41 KiB) Viewed 623 times
CanvasInfo2.png
CanvasInfo2.png (61.35 KiB) Viewed 623 times
CanvasInfo.png
CanvasInfo.png (37.23 KiB) Viewed 623 times
Thank you so much for your help.

Oh! My stats!
Unity 2020.1.10f1
Adventure Creator 1.72.2
Dialogue System for Unity 2.2.12
User avatar
Tony Li
Posts: 21721
Joined: Thu Jul 18, 2013 1:27 pm

Re: I don't have Scene Transitions Selected, but...

Post by Tony Li »

Hi,

What components are on your Dialogue Manager GameObject?

How are you changing scenes?

Also, feel free to send a reproduction project to tony (at) pixelcrushers.com. I'll be happy to take a look.
CodePrincess
Posts: 111
Joined: Thu Sep 27, 2018 11:06 pm

Re: I don't have Scene Transitions Selected, but...

Post by CodePrincess »

I've sent you a Unity package of my work like you suggested.
Thank you so much for your help.

Oh! My stats!
Unity 2020.1.10f1
Adventure Creator 1.72.2
Dialogue System for Unity 2.2.12
User avatar
Tony Li
Posts: 21721
Joined: Thu Jul 18, 2013 1:27 pm

Re: I don't have Scene Transitions Selected, but...

Post by Tony Li »

Hi,

I sent you two emails. The first asked for reproduction steps. I think you can disregard that one. The second email explained that the white background is the NPC Subtitle Panel's Portrait Image. Since no portrait image is assigned to the NPC's actor in the dialogue database, it sets the Portrait Image to blank white.

A quick fix is to delete the NPC Subtitle Panel's Portrait Image GameObject if you're not using portrait images.

I also had some suggestions about UI anchors and scaling.

If you didn't get the email, please let me know. It had a lot of inline images, so it might not have gone through if your email account has a limit on the size of emails it can receive.
Post Reply