Everything but the text and continue button fade to white when I start a conversation, then fades back in at the end.
It is playing the correct conversation though, so that's good!
I'm running out of mistakes to make, I can feel it!
Thank you again, Tony!
I don't have Scene Transitions Selected, but...
-
- Posts: 111
- Joined: Thu Sep 27, 2018 11:06 pm
I don't have Scene Transitions Selected, but...
Thank you so much for your help.
Oh! My stats!
Unity 2020.1.10f1
Adventure Creator 1.72.2
Dialogue System for Unity 2.2.12
Oh! My stats!
Unity 2020.1.10f1
Adventure Creator 1.72.2
Dialogue System for Unity 2.2.12
Re: I don't have Scene Transitions Selected, but...
Are your text and continue button on a UI Canvas? If so, is its Sort Order less than 32766? The Dialogue System's fade canvases are on Sort Order 32766 or higher.
If that doesn't help, how are you doing the fade to white? Fade() sequencer command?
If that doesn't help, how are you doing the fade to white? Fade() sequencer command?
-
- Posts: 111
- Joined: Thu Sep 27, 2018 11:06 pm
Re: I don't have Scene Transitions Selected, but...
Okay, it looks like both objects are in a canvas, and its sort order is set to 1. Also, I have no Idea why it's fading like this.
- Attachments
-
- NotTryingFades.png (21.41 KiB) Viewed 622 times
-
- CanvasInfo2.png (61.35 KiB) Viewed 622 times
-
- CanvasInfo.png (37.23 KiB) Viewed 622 times
Thank you so much for your help.
Oh! My stats!
Unity 2020.1.10f1
Adventure Creator 1.72.2
Dialogue System for Unity 2.2.12
Oh! My stats!
Unity 2020.1.10f1
Adventure Creator 1.72.2
Dialogue System for Unity 2.2.12
Re: I don't have Scene Transitions Selected, but...
Hi,
What components are on your Dialogue Manager GameObject?
How are you changing scenes?
Also, feel free to send a reproduction project to tony (at) pixelcrushers.com. I'll be happy to take a look.
What components are on your Dialogue Manager GameObject?
How are you changing scenes?
Also, feel free to send a reproduction project to tony (at) pixelcrushers.com. I'll be happy to take a look.
-
- Posts: 111
- Joined: Thu Sep 27, 2018 11:06 pm
Re: I don't have Scene Transitions Selected, but...
I've sent you a Unity package of my work like you suggested.
Thank you so much for your help.
Oh! My stats!
Unity 2020.1.10f1
Adventure Creator 1.72.2
Dialogue System for Unity 2.2.12
Oh! My stats!
Unity 2020.1.10f1
Adventure Creator 1.72.2
Dialogue System for Unity 2.2.12
Re: I don't have Scene Transitions Selected, but...
Hi,
I sent you two emails. The first asked for reproduction steps. I think you can disregard that one. The second email explained that the white background is the NPC Subtitle Panel's Portrait Image. Since no portrait image is assigned to the NPC's actor in the dialogue database, it sets the Portrait Image to blank white.
A quick fix is to delete the NPC Subtitle Panel's Portrait Image GameObject if you're not using portrait images.
I also had some suggestions about UI anchors and scaling.
If you didn't get the email, please let me know. It had a lot of inline images, so it might not have gone through if your email account has a limit on the size of emails it can receive.
I sent you two emails. The first asked for reproduction steps. I think you can disregard that one. The second email explained that the white background is the NPC Subtitle Panel's Portrait Image. Since no portrait image is assigned to the NPC's actor in the dialogue database, it sets the Portrait Image to blank white.
A quick fix is to delete the NPC Subtitle Panel's Portrait Image GameObject if you're not using portrait images.
I also had some suggestions about UI anchors and scaling.
If you didn't get the email, please let me know. It had a lot of inline images, so it might not have gone through if your email account has a limit on the size of emails it can receive.