I am using a grids of avatars in one file and then just slice it in unit-SpriteEditor. Unfortunately in DialogEditor in actors tab it is only possible to assign entire Texture2D, so i can not reference the desired sprite with only 1 avatar.
Is any better solution, then just slice em manually in multiple files? I have an little bit worries about having >100 single sprites vs. just having 1 2048x2048 sprite atlas, will it affect somehow performace? Or unity will pack them in atlas at runtime anyware?
Example of avatar-atlas to make clear what i mean (note it is just one big image, not multiple single files):
Multiple sprite mode for avatars
Re: Multiple sprite mode for avatars
Hi,
In the upcoming version 2.1.8, you will be able to assign individual Sprites to actor portraits.
In the upcoming version 2.1.8, you will be able to assign individual Sprites to actor portraits.