When compiling in Unity Cloud (for Win) I'm getting about 18 errors in the Dialogue System code relating to namespaces
The strange thing is thing is these errors don't appear when compiling with the editor.
I suspect its possibly a problem with Cloud, but is this known and is there a workaround I could do by editing the Dialogue System code (so far I haven't found one).
Here is the output log from Cloud
1: No Library cache found - ALL assets will be re-imported.
2: [Unity] Initialize engine version: 5.2.0f3 (e7947df39b5c)
3: [Unity] -----CompilerOutput:-stdout--exitcode: 1--compilationhadfailure: True--outfile: Temp/Assembly-CSharp.dll
4: [Unity] Compilation failed: 18 error(s), 0 warnings
5: [Unity] Assets/Dialogue System/Examples/Feature Demo/FeatureDemo.cs(3,36): error CS0234: The type or namespace name `UnityGUI' does not exist in the namespace `PixelCrushers.DialogueSystem'. Are you missing an assembly reference?
6: [Unity] Assets/Dialogue System/Scripts/Supplemental/Sequencer Commands/SequencerCommandLoadLevel.cs(15,50): error CS0246: The type or namespace name `SequencerCommand' could not be found. Are you missing a using directive or an assembly reference?
7: [Unity] Assets/Dialogue System/Scripts/Supplemental/UI/Bark UI/UnityUIBarkUI.cs(12,53): error CS0246: The type or namespace name `IBarkUI' could not be found. Are you missing a using directive or an assembly reference?
8: [Unity] Assets/Dialogue System/Scripts/Supplemental/UI/Dialogue UI/UnityUIAlertControls.cs(13,45): error CS0246: The type or namespace name `AbstractUIAlertControls' could not be found. Are you missing a using directive or an assembly reference?
9: [Unity] Assets/Dialogue System/Scripts/Supplemental/UI/Dialogue UI/UnityUIDialogueUI.cs(27,42): error CS0246: The type or namespace name `AbstractDialogueUI' could not be found. Are you missing a using directive or an assembly reference?
10: [Unity] Assets/Dialogue System/Scripts/Supplemental/UI/Dialogue UI/UnityUIDialogueControls.cs(13,48): error CS0246: The type or namespace name `AbstractDialogueUIControls' could not be found. Are you missing a using directive or an assembly reference?
11: [Unity] Assets/Dialogue System/Scripts/Supplemental/UI/Dialogue UI/UnityUIQTEControls.cs(11,43): error CS0246: The type or namespace name `AbstractUIQTEControls' could not be found. Are you missing a using directive or an assembly reference?
12: [Unity] Assets/Dialogue System/Scripts/Supplemental/UI/Dialogue UI/UnityUIResponseMenuControls.cs(15,52): error CS0246: The type or namespace name `AbstractUIResponseMenuControls' could not be found. Are you missing a using directive or an assembly reference?
13: [Unity] Assets/Dialogue System/Scripts/Supplemental/UI/Dialogue UI/UnityUIRoot.cs(11,36): error CS0246: The type or namespace name `AbstractUIRoot' could not be found. Are you missing a using directive or an assembly reference?
14: [Unity] Assets/Dialogue System/Scripts/Supplemental/UI/Dialogue UI/UnityUISubtitleControls.cs(13,48): error CS0246: The type or namespace name `AbstractUISubtitleControls' could not be found. Are you missing a using directive or an assembly reference?
15: [Unity] Assets/Dialogue System/Scripts/Supplemental/UI/Dialogue UI/UnityUITextFieldUI.cs(13,58): error CS0246: The type or namespace name `ITextFieldUI' could not be found. Are you missing a using directive or an assembly reference?
16: [Unity] Assets/Dialogue System/Scripts/Supplemental/UI/Quest Log Window/UnityUIQuestLogWindow.cs(15,46): error CS0246: The type or namespace name `QuestLogWindow' could not be found. Are you missing a using directive or an assembly reference?
17: [Unity] Assets/Dialogue System/Scripts/Supplemental/UI/Quest Log Window/UnityUIQuestTracker.cs(6,36): error CS0234: The type or namespace name `UnityGUI' does not exist in the namespace `PixelCrushers.DialogueSystem'. Are you missing an assembly reference?
18: [Unity] Assets/Dialogue System/Scripts/Supplemental/Utility/ProximitySelector.cs(4,36): error CS0234: The type or namespace name `UnityGUI' does not exist in the namespace `PixelCrushers.DialogueSystem'. Are you missing an assembly reference?
19: [Unity] Assets/Dialogue System/Scripts/Supplemental/Utility/QuestTracker.cs(4,36): error CS0234: The type or namespace name `UnityGUI' does not exist in the namespace `PixelCrushers.DialogueSystem'. Are you missing an assembly reference?
20: [Unity] Assets/Dialogue System/Scripts/Supplemental/Utility/Selector.cs(3,36): error CS0234: The type or namespace name `UnityGUI' does not exist in the namespace `PixelCrushers.DialogueSystem'. Are you missing an assembly reference?
21: [Unity] Assets/Dialogue System/Scripts/Supplemental/Utility/SelectorFollowTarget.cs(4,36): error CS0234: The type or namespace name `UnityGUI' does not exist in the namespace `PixelCrushers.DialogueSystem'. Are you missing an assembly reference?
22: [Unity] Assets/Scripts/UI/WordButton.cs(4,12): error CS0234: The type or namespace name `Data' does not exist in the namespace `Mono'. Are you missing an assembly reference?
23: [Unity] Assets/Dialogue System/Examples/Feature Demo/FeatureDemo.cs(3,36): error CS0234: The type or namespace name `UnityGUI' does not exist in the namespace `PixelCrushers.DialogueSystem'. Are you missing an assembly reference?
24: [Unity] Assets/Dialogue System/Scripts/Supplemental/Sequencer Commands/SequencerCommandLoadLevel.cs(15,50): error CS0246: The type or namespace name `SequencerCommand' could not be found. Are you missing a using directive or an assembly reference?
25: [Unity] Assets/Dialogue System/Scripts/Supplemental/UI/Bark UI/UnityUIBarkUI.cs(12,53): error CS0246: The type or namespace name `IBarkUI' could not be found. Are you missing a using directive or an assembly reference?
26: [Unity] Assets/Dialogue System/Scripts/Supplemental/UI/Dialogue UI/UnityUIAlertControls.cs(13,45): error CS0246: The type or namespace name `AbstractUIAlertControls' could not be found. Are you missing a using directive or an assembly reference?
27: [Unity] Assets/Dialogue System/Scripts/Supplemental/UI/Dialogue UI/UnityUIDialogueUI.cs(27,42): error CS0246: The type or namespace name `AbstractDialogueUI' could not be found. Are you missing a using directive or an assembly reference?
28: [Unity] Assets/Dialogue System/Scripts/Supplemental/UI/Dialogue UI/UnityUIDialogueControls.cs(13,48): error CS0246: The type or namespace name `AbstractDialogueUIControls' could not be found. Are you missing a using directive or an assembly reference?
29: [Unity] Assets/Dialogue System/Scripts/Supplemental/UI/Dialogue UI/UnityUIQTEControls.cs(11,43): error CS0246: The type or namespace name `AbstractUIQTEControls' could not be found. Are you missing a using directive or an assembly reference?
30: [Unity] Assets/Dialogue System/Scripts/Supplemental/UI/Dialogue UI/UnityUIResponseMenuControls.cs(15,52): error CS0246: The type or namespace name `AbstractUIResponseMenuControls' could not be found. Are you missing a using directive or an assembly reference?
31: [Unity] Assets/Dialogue System/Scripts/Supplemental/UI/Dialogue UI/UnityUIRoot.cs(11,36): error CS0246: The type or namespace name `AbstractUIRoot' could not be found. Are you missing a using directive or an assembly reference?
32: [Unity] Assets/Dialogue System/Scripts/Supplemental/UI/Dialogue UI/UnityUISubtitleControls.cs(13,48): error CS0246: The type or namespace name `AbstractUISubtitleControls' could not be found. Are you missing a using directive or an assembly reference?
33: [Unity] Assets/Dialogue System/Scripts/Supplemental/UI/Dialogue UI/UnityUITextFieldUI.cs(13,58): error CS0246: The type or namespace name `ITextFieldUI' could not be found. Are you missing a using directive or an assembly reference?
34: [Unity] Assets/Dialogue System/Scripts/Supplemental/UI/Quest Log Window/UnityUIQuestLogWindow.cs(15,46): error CS0246: The type or namespace name `QuestLogWindow' could not be found. Are you missing a using directive or an assembly reference?
35: [Unity] Assets/Dialogue System/Scripts/Supplemental/UI/Quest Log Window/UnityUIQuestTracker.cs(6,36): error CS0234: The type or namespace name `UnityGUI' does not exist in the namespace `PixelCrushers.DialogueSystem'. Are you missing an assembly reference?
36: [Unity] Assets/Dialogue System/Scripts/Supplemental/Utility/ProximitySelector.cs(4,36): error CS0234: The type or namespace name `UnityGUI' does not exist in the namespace `PixelCrushers.DialogueSystem'. Are you missing an assembly reference?
37: [Unity] Assets/Dialogue System/Scripts/Supplemental/Utility/QuestTracker.cs(4,36): error CS0234: The type or namespace name `UnityGUI' does not exist in the namespace `PixelCrushers.DialogueSystem'. Are you missing an assembly reference?
38: [Unity] Assets/Dialogue System/Scripts/Supplemental/Utility/Selector.cs(3,36): error CS0234: The type or namespace name `UnityGUI' does not exist in the namespace `PixelCrushers.DialogueSystem'. Are you missing an assembly reference?
39: [Unity] Assets/Dialogue System/Scripts/Supplemental/Utility/SelectorFollowTarget.cs(4,36): error CS0234: The type or namespace name `UnityGUI' does not exist in the namespace `PixelCrushers.DialogueSystem'. Are you missing an assembly reference?