Just a quick follow-up for anybody who stumbles in here with the same problem.
The patch should resolve the issue completely. The problem I was having was that the animator I was using was really poorly made had some really buggy transition states (I don't really use the animator very much ), which caused an issue that looked a lot like the original problem. I fixed my animations by comparing it to a working one inside of the prefabs folder of the Dialogue System folder and everything's all good now.