Is there a way to make "Create Child Node" use the same Actor/Conversant as the parent?

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AoF
Posts: 241
Joined: Sun May 12, 2019 8:36 pm

Is there a way to make "Create Child Node" use the same Actor/Conversant as the parent?

Post by AoF »

Hello! This is a question about personal convenience. I'm finding that in my game, I have lots of tiny sentences per character and it usually takes 2-3 nodes to get a concept of dialogue across. As a result, I usually want the child node to have the same Actor/Conversant as the parent. I know that there's a button to swap them, but I was wondering if there's a setting somewhere so that it doesn't automatically swap them whenever I create a child?
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Tony Li
Posts: 22056
Joined: Thu Jul 18, 2013 1:27 pm

Re: Is there a way to make "Create Child Node" use the same Actor/Conversant as the parent?

Post by Tony Li »

No, but I can add that as an option in a future version, like 2.1.8.

2.1.7 isn't getting any new features; it's just going through testing and deployment prep to get ready for release.
AoF
Posts: 241
Joined: Sun May 12, 2019 8:36 pm

Re: Is there a way to make "Create Child Node" use the same Actor/Conversant as the parent?

Post by AoF »

NP and no rush, I was just curious if this already existed. Thanks.
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