I'm using the macOS system and upgrade Unity to 2019.1.2f1. I found that all the nodes were black.
Does this have anything to do with my use of non-Latin characters (Chinese characters)?
Node Blackening in Dialogue Editor
Re: Node Blackening in Dialogue Editor
Hi,
The non-Latin characters should be fine.
In the Dialogue Editor's Actors section, inspect the "NPC" actor. Untick Custom Node Color, or make sure it's a visible color (e.g., 84, 84, 84, 255).
If that doesn't fix the issue, are there any errors or warnings in the Console window?
Does the same problem occur in a new, empty Unity 2019.1.2 project after importing the Dialogue System? Try inspecting one of the conversations in Plugins / Pixel Crushers / Dialogue System / Demo / Demo Database.
The non-Latin characters should be fine.
In the Dialogue Editor's Actors section, inspect the "NPC" actor. Untick Custom Node Color, or make sure it's a visible color (e.g., 84, 84, 84, 255).
If that doesn't fix the issue, are there any errors or warnings in the Console window?
Does the same problem occur in a new, empty Unity 2019.1.2 project after importing the Dialogue System? Try inspecting one of the conversations in Plugins / Pixel Crushers / Dialogue System / Demo / Demo Database.
Re: Node Blackening in Dialogue Editor
Hello Tony,
I tried to untick Custom Node Color , Everything has become normal, Because the visible color before it is (0, 0, 0, 255).
Thank you very much for your reply.
I tried to untick Custom Node Color , Everything has become normal, Because the visible color before it is (0, 0, 0, 255).
Thank you very much for your reply.
Re: Node Blackening in Dialogue Editor
You're welcome! I'm glad that fixed it.