Is this the correct way to have looping dialogue?

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AoF
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Joined: Sun May 12, 2019 8:36 pm

Is this the correct way to have looping dialogue?

Post by AoF »



I want to have a "hub" that the conversation keeps going back to so that you can select new choices. I tried it the naive way, and the problem was that the NPC kept on saying the line that got you there over and over again. So instead, I created a child node that says nothing and only has a continue(), and now I have the conversations point back to that. Am I doing this the right way, or is there a better way?
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Tony Li
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Re: Is this the correct way to have looping dialogue?

Post by Tony Li »

That will work, but the better way is to tick the "hub" node's Group checkbox.
AoF
Posts: 241
Joined: Sun May 12, 2019 8:36 pm

Re: Is this the correct way to have looping dialogue?

Post by AoF »

Ah, so the only thing that does is save me from writing Continue() in the sequence, right? I see that as better, I just want to make sure I'm not missing some other benefit if there is one.
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Tony Li
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Re: Is this the correct way to have looping dialogue?

Post by Tony Li »

That's correct.
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