Is this the correct way to have looping dialogue?
Is this the correct way to have looping dialogue?
I want to have a "hub" that the conversation keeps going back to so that you can select new choices. I tried it the naive way, and the problem was that the NPC kept on saying the line that got you there over and over again. So instead, I created a child node that says nothing and only has a continue(), and now I have the conversations point back to that. Am I doing this the right way, or is there a better way?
Re: Is this the correct way to have looping dialogue?
That will work, but the better way is to tick the "hub" node's Group checkbox.
Re: Is this the correct way to have looping dialogue?
Ah, so the only thing that does is save me from writing Continue() in the sequence, right? I see that as better, I just want to make sure I'm not missing some other benefit if there is one.
Re: Is this the correct way to have looping dialogue?
That's correct.