Invector 3rd person controller not moving after conversation
Re: Invector 3rd person controller not moving after conversation
Hi Tony,
I can no longer use control Freak so i am back using the invector joystick. I cant figure out how to hide the HUD without disconnecting the joystick.
The attached image is my hierarchy. Any ideas?
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- Screen Shot 2019-05-16 at 9.41.45 pm.png (80.3 KiB) Viewed 859 times
Re: Invector 3rd person controller not moving after conversation
Hi,
I'm out of the office at the moment so I can't verify, but if I recall correctly you can configure the event (eg, OnConversationStart) to disable the Canvas. This keeps the GameObject active so the coroutine stays alive.
I'm out of the office at the moment so I can't verify, but if I recall correctly you can configure the event (eg, OnConversationStart) to disable the Canvas. This keeps the GameObject active so the coroutine stays alive.
Re: Invector 3rd person controller not moving after conversation
I don’t think you can as the joystick game object is a child of the canvas. (Refer my hierarchy)
Re: Invector 3rd person controller not moving after conversation
Hi,
We had a thread about this back in March. I tested the mobile controls, and the steps in this post seemed to work correctly.
The trick is to disable the Canvas component, not to deactivate the entire GameObject. And add the Dialogue System Invector Bridge component to the player so it can disable control input during conversations.
We had a thread about this back in March. I tested the mobile controls, and the steps in this post seemed to work correctly.
The trick is to disable the Canvas component, not to deactivate the entire GameObject. And add the Dialogue System Invector Bridge component to the player so it can disable control input during conversations.
Re: Invector 3rd person controller not moving after conversation
How do you disable the canvas component?
Re: Invector 3rd person controller not moving after conversation
Screenshot of how to disable mobile controls Canvas: