Hey!
I've been trying to do pauses in between nodes (show box, press next, close box, delay, show next box) for timing purposes and SetDialoguePanel(bool) seemed to be appropriate.
I copied the sequence from the docs, but for me it turns it off, but never back on @time. Basically:
SetDialoguePanel(false);
SetDialoguePanel(true)@5;
Never turns back on. And in the DialogueDatabase editor my node is green and won't progress.
Am I using this wrong?
Also is there a better way to do pauses in between nodes ?
Thanks!
SetDialoguePanel() not working properly? Pauses between nodes
Re: SetDialoguePanel() not working properly? Pauses between nodes
I just confirmed this bug. In some dialogue UI configurations, when the main dialogue panel disappears, it triggers the subtitle panels to hide. Those subtitle panels remain hidden when the main dialogue panel opens. I'll fix that and supply a patch as soon as I can. It may be tomorrow.
Re: SetDialoguePanel() not working properly? Pauses between nodes
Thanks I'll be on the lookout for it!
Re: SetDialoguePanel() not working properly? Pauses between nodes
Hi,
I'm sorry it took so long to provide the patch. You can download it here:
DS_SetDialoguePanelPatch_2019-05-10.unitypackage
This fix will also be in the next full release.
I'm sorry it took so long to provide the patch. You can download it here:
DS_SetDialoguePanelPatch_2019-05-10.unitypackage
This fix will also be in the next full release.