Hello,
is it possible to change Bark UI dynamically in the game?
I want to replace existing Bark UI in DialogueActor component with a new Bark UI based on some condition
in the game.
It looks like this is not possible.
Anyone has an idea how to do it?
Thanks.
Change Bark UI
Re: Change Bark UI
Hi,
Just assign a new bark UI to the Dialogue Actor component's barkUISettings.barkUI property.
The new bark UI should exist in the scene. If it's a prefab, instantiate it first.
Just assign a new bark UI to the Dialogue Actor component's barkUISettings.barkUI property.
The new bark UI should exist in the scene. If it's a prefab, instantiate it first.
Re: Change Bark UI
Hi Tony,
thanks for a quick answer!
I was indeed trying to assign a prefab.
I will instantiate it first and then assign it.
I hope it will work.
thanks for a quick answer!
I was indeed trying to assign a prefab.
I will instantiate it first and then assign it.
I hope it will work.