That was written in console

I have one more question. How i can call only one node by id and then close dialogueUI(even if this node has next node).
Thanks.
Try changing the Encoding to UTF-8 or a different encoding value. Unity (.NET actually) is probably having trouble reading the file because of the encoding setting.
Add a condition to the next node that will be false. For example:JakartaIII wrote: ↑Thu Mar 14, 2019 11:47 pmI have one more question. How i can call only one node by id and then close dialogueUI(even if this node has next node).