[Articy : Draft 3] Steps to do before importing into Unity

Announcements, support questions, and discussion for the Dialogue System.
Olafs Osh
Posts: 13
Joined: Tue Feb 19, 2019 8:12 am

Re: [Articy : Draft 3] Steps to do before importing into Unity

Post by Olafs Osh »

Yep, that's what it says:
Dialogue System: Created database 'GRUNND' containing 4 actors, 2 conversations, 0 items/quests, 6 variables, and 0 locations.
UnityEngine.Debug:Log(Object, Object)
As for the names of the Dialogues, I have one Node in which are these two conversations:
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Tony Li
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Joined: Thu Jul 18, 2013 1:27 pm

Re: [Articy : Draft 3] Steps to do before importing into Unity

Post by Tony Li »

In the Dialogue Editor window, can you select either conversation from the dropdown in the upper left?
selectConversation.png
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Also, if you haven't already done it, I recommend going through the Quick Start tutorial. It takes about 5 minutes and will orient you to the way the Dialogue System works.
Olafs Osh
Posts: 13
Joined: Tue Feb 19, 2019 8:12 am

Re: [Articy : Draft 3] Steps to do before importing into Unity

Post by Olafs Osh »

As far as I can see, so far everything is done exactly as in QuickStart.

One thing, though... OBVIOUSLY I didn't notice, that there is that dropdown bar. There were my conversation. Thing is - they look, probably, wrong. All the dialogue lines are in one loooon, looooooong line:
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Tony Li
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Re: [Articy : Draft 3] Steps to do before importing into Unity

Post by Tony Li »

Hmm, right-click on empty canvas space please, and select Arrange Nodes. Select Vertical. Does that make it look better?
Olafs Osh
Posts: 13
Joined: Tue Feb 19, 2019 8:12 am

Re: [Articy : Draft 3] Steps to do before importing into Unity

Post by Olafs Osh »

OH MY GOD!

My apologies! I had forgotten to draw one stupid arrow in Articy, so this all was my fault. Thank you for patience with me!

Till the next thread :]
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Tony Li
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Re: [Articy : Draft 3] Steps to do before importing into Unity

Post by Tony Li »

The first one's always the hardest! I'm glad it's working now.
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