As for the names of the Dialogues, I have one Node in which are these two conversations:Dialogue System: Created database 'GRUNND' containing 4 actors, 2 conversations, 0 items/quests, 6 variables, and 0 locations.
UnityEngine.Debug:Log(Object, Object)
[Articy : Draft 3] Steps to do before importing into Unity
Re: [Articy : Draft 3] Steps to do before importing into Unity
Yep, that's what it says:
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Re: [Articy : Draft 3] Steps to do before importing into Unity
In the Dialogue Editor window, can you select either conversation from the dropdown in the upper left?
Also, if you haven't already done it, I recommend going through the Quick Start tutorial. It takes about 5 minutes and will orient you to the way the Dialogue System works.
Also, if you haven't already done it, I recommend going through the Quick Start tutorial. It takes about 5 minutes and will orient you to the way the Dialogue System works.
Re: [Articy : Draft 3] Steps to do before importing into Unity
As far as I can see, so far everything is done exactly as in QuickStart.
One thing, though... OBVIOUSLY I didn't notice, that there is that dropdown bar. There were my conversation. Thing is - they look, probably, wrong. All the dialogue lines are in one loooon, looooooong line:
One thing, though... OBVIOUSLY I didn't notice, that there is that dropdown bar. There were my conversation. Thing is - they look, probably, wrong. All the dialogue lines are in one loooon, looooooong line:
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Re: [Articy : Draft 3] Steps to do before importing into Unity
Hmm, right-click on empty canvas space please, and select Arrange Nodes. Select Vertical. Does that make it look better?
Re: [Articy : Draft 3] Steps to do before importing into Unity
OH MY GOD!
My apologies! I had forgotten to draw one stupid arrow in Articy, so this all was my fault. Thank you for patience with me!
Till the next thread :]
My apologies! I had forgotten to draw one stupid arrow in Articy, so this all was my fault. Thank you for patience with me!
Till the next thread :]
Re: [Articy : Draft 3] Steps to do before importing into Unity
The first one's always the hardest! I'm glad it's working now.