Adventure Creator - Load save mid-conversation
Re: Adventure Creator - Load save mid-conversation
They don't have any sequence command.
A previous dialogue has a sequence command which sets the background.
Since the game is saved on the next line, it doesn't know which background to show as there is no sequence command telling the game to set the background.
A previous dialogue has a sequence command which sets the background.
Since the game is saved on the next line, it doesn't know which background to show as there is no sequence command telling the game to set the background.
Re: Adventure Creator - Load save mid-conversation
Since the previous dialogue has set the background, shouldn't the Remember Visibility component save that?
Re: Adventure Creator - Load save mid-conversation
It should have but since AC doesn't fully support saving mid dialogue, maybe that's causing an issue?
Re: Adventure Creator - Load save mid-conversation
But if this is a Dialogue System conversation, it shouldn't matter. I'll take a look at this later today and let you know what I find.
Re: Adventure Creator - Load save mid-conversation
Thanks. If this helps, when I call the AC pause menu, the save button option isn't shown which maybe indicates that AC is somehow aware that the game is in dialogue mode and is disabling certain functions?
Re: Adventure Creator - Load save mid-conversation
I think that's the issue. AC prevents saving while the game's state is DialogOptions.
As a test, please try setting the Dialogue Manager's Adventure Creator Bridge > Use Dialog State to Never. This might cause issues other issues, but it's just a temporary test. Then save and load to see if Remember Visibility works.
If it works, try this: Editor AdventureCreatorBridge.cs. Change all 4 instances of "GameState.DialogOptions" to "GameState.Cutscene". Then change the Use Dialog State dropdown back to its original value. Test again. If Remember Visibility still works, I'll add an option to the integration to use the Cutscene state instead of DialogOptions state.
As a test, please try setting the Dialogue Manager's Adventure Creator Bridge > Use Dialog State to Never. This might cause issues other issues, but it's just a temporary test. Then save and load to see if Remember Visibility works.
If it works, try this: Editor AdventureCreatorBridge.cs. Change all 4 instances of "GameState.DialogOptions" to "GameState.Cutscene". Then change the Use Dialog State dropdown back to its original value. Test again. If Remember Visibility still works, I'll add an option to the integration to use the Cutscene state instead of DialogOptions state.
Re: Adventure Creator - Load save mid-conversation
It doesn't work
I tried with all the four options. Same result every time
I tried with all the four options. Same result every time
Re: Adventure Creator - Load save mid-conversation
Ok, thanks for letting me know. I'll try to reproduce the issue tomorrow morning & put together a solution. If you'd like, feel free to send a copy of your project to tony (at) pixelcrushers.com.
Re: Adventure Creator - Load save mid-conversation
It's a stupid large project. Give me a day and I'll create a small prototype for you to test and play with.
Thanks for all your help
Thanks for all your help
Re: Adventure Creator - Load save mid-conversation
Thanks for taking the time to put together the project. I've downloaded it, and I'll try to get an answer for you today.