Additional node colors

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Abelius
Posts: 318
Joined: Fri Jul 21, 2017 12:45 pm

Additional node colors

Post by Abelius »

Hi Tony,

I remember, long ago, suggesting to augment the number of colors for nodes in the conversation window, and you replying that the current number is like that because of compatibility reasons with Chat Mapper. But then I think you "opened" a window for a workaround or something...

I'm trying to find that post but I can't, so... could you refresh your standing on this? I'd like to have more colors to create fake actors with special colors according to the nature of the script running in them. That's all.

Thank you!
Unity 2019.4.9f1
Dialogue System 2.2.15
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Tony Li
Posts: 22056
Joined: Thu Jul 18, 2013 1:27 pm

Re: Additional node colors

Post by Tony Li »

Hi,

It wasn't a Chat Mapper limitation. It was a limitation in the way the Unity editor draws Mecanim-style nodes. But I have a workaround. I've added it to the list for the next update.
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Abelius
Posts: 318
Joined: Fri Jul 21, 2017 12:45 pm

Re: Additional node colors

Post by Abelius »

Oh, awesome! Thanks!
Unity 2019.4.9f1
Dialogue System 2.2.15
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Tony Li
Posts: 22056
Joined: Thu Jul 18, 2013 1:27 pm

Re: Additional node colors

Post by Tony Li »

The one downside is that the change will reset all your current color choices. But you'll be able to choose from a full 24-bit color palette after that.
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Abelius
Posts: 318
Joined: Fri Jul 21, 2017 12:45 pm

Re: Additional node colors

Post by Abelius »

Oh please, don't say those things to me! I'm wetting myself. :lol:
Unity 2019.4.9f1
Dialogue System 2.2.15
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