Setting up continue button for corgi engine

Announcements, support questions, and discussion for the Dialogue System.
vhale
Posts: 2
Joined: Fri Feb 01, 2019 10:25 am

Re: Setting up continue button for corgi engine

Post by vhale »

Tony Li wrote: Fri Feb 01, 2019 12:43 pm This is actually an issue with Corgi's underlying button activation system. But you can download an updated Corgi Support package from the Extras page that will avoid the issue for ConversationZones.
Thanks for the quick help!

The only problem I am having now is that I get following errors:

'`PixelCrushers.DialogueSystem.CorgiEngineSupport.ConversationZone.ActivateZone()' is marked as an override but no suitable method found to override'
'`PixelCrushers.DialogueSystem.CorgiEngineSupport.ConversationZone.TriggerExit(UnityEngine.GameObject)' is marked as an override but no suitable method found to override'
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Tony Li
Posts: 22056
Joined: Thu Jul 18, 2013 1:27 pm

Re: Setting up continue button for corgi engine

Post by Tony Li »

What version of Corgi are you using? The Dialogue System's Corgi Support package has been updated for the latest version, Corgi 5.3.
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