Hello!
Maybe I am the only one, but I would appreachiate if the quest's nodelist was sorted. Often, quest content is not displayed in the right order (when calling the GetContentList-method) unless I sorted it. By "right order" I mean it should follow the hierarchic structure displayed in the quest editor.
Currently, the order of the nodelist is determined by the order in which the quest nodes are created.
Let me know if that is a possible feature!
Kind regards,
Franca
Sorted Nodelist
Sorted Nodelist
Last edited by fbit on Wed Jan 23, 2019 8:15 am, edited 1 time in total.
Re: Request: Sorted Nodelist
Also, I just managed to parent a questnode to itself. Actually, I just wanted to replace a condition node by a passthrough node, but it seems like my connections were messed up afterwards.
Lucky for my recursive sorting algorithm, it had a lot to compute...
Lucky for my recursive sorting algorithm, it had a lot to compute...
Re: Request: Sorted Nodelist
Hi Franca,
In the next update (which I'm working on now), I'll make it so you can't parent a node to itself.
You can specify the node order in the Node Order for UIs section:
In the next update (which I'm working on now), I'll make it so you can't parent a node to itself.
You can specify the node order in the Node Order for UIs section: