Integrating Input System
Integrating Input System
Hey I just had a question about integrating a couple of systems I have created already for my game. Primarily wanted to integrate my input scripts that work with another asset, InControl. I was wondering if you could lead me in the right direction to integrate it with your Dialogue Manager.
Re: Integrating Input System
Hi,
The Dialogue Manager GameObject has an InputDeviceManager script with two delegate functions:
The Dialogue Manager GameObject has an InputDeviceManager script with two delegate functions:
- InputDeviceManager.IsButtonDown(string buttonName)
- InputDeviceManager.GetAxis(string axisName)