Delay question
Delay question
Hi,
I need to delay a particular subtitle or response AFTER the user clicked continue/answer and the current response/subtitle disappear.
The Delay() works for menu answers but not for NPC Panel?
thx
I need to delay a particular subtitle or response AFTER the user clicked continue/answer and the current response/subtitle disappear.
The Delay() works for menu answers but not for NPC Panel?
thx
Re: Delay question
What about a blank dialogue entry node? To delay for 3 seconds, set its Sequence to:
Code: Select all
Continue()@3
Re: Delay question
Do I need to create a blank subtitle and add that command on it?
Does it work for Response menu and NPC panel?
Does it work for Response menu and NPC panel?
Re: Delay question
Yes, create a new dialogue entry node with blank Dialogue Text and the Sequence above. It can follow an NPC subtitle or a response menu. However, for the response menu it's simpler to just set the response dialogue entry node's Sequence to:
Code: Select all
Delay(3)
Re: Delay question
I don't know why Continue()@3 or Delay() is simply ignored in the conversation.
Also it seems that it just skips the blank entry.
Is there another way to do that?
I need a delay after the npc (or response) entry has been clicked and disappeared.
My settings are on the screenshot attached.
https://ibb.co/nnpNDcy
Also it seems that it just skips the blank entry.
Is there another way to do that?
I need a delay after the npc (or response) entry has been clicked and disappeared.
My settings are on the screenshot attached.
https://ibb.co/nnpNDcy
Re: Delay question
Hi,
Here's an example: TestDelay_2019-02-16.unitypackage
If it works differently from what you're trying to accomplish, please let me know how you want it to work differently. (Also, if you don't want the NPC subtitle panel to remain visible while delaying, just set the subtitle panel's Visibility to Only During Content.)
Here's an example: TestDelay_2019-02-16.unitypackage
If it works differently from what you're trying to accomplish, please let me know how you want it to work differently. (Also, if you don't want the NPC subtitle panel to remain visible while delaying, just set the subtitle panel's Visibility to Only During Content.)
Re: Delay question
The difference from the test setup is the Continue Button set to Always.
I have a transparent full screen button to make fastforward diag entries.
If I set this option to the ur project it does the same thing.
How can I do?
I have a transparent full screen button to make fastforward diag entries.
If I set this option to the ur project it does the same thing.
How can I do?
Re: Delay question
I don't understand. In the test scene, the Continue Button dropdown is set to Always, just like in your screenshot.
I could make the continue button cover the entire screen, but that wouldn't change anything.
Maybe you're looking at the wrong scene? The scene is Assets / Test / Test Delay / Test Delay.
I could make the continue button cover the entire screen, but that wouldn't change anything.
Maybe you're looking at the wrong scene? The scene is Assets / Test / Test Delay / Test Delay.
Re: Delay question
No, "Test Delay" scene has "Subtitle settings" continue button set to never and the delay works.
As soon as I set the continue button on Always, whenever I click it it just ignore the delay.
Maybe it's the right behaviour? [Installed Version 2.1.2]
If that's the case what can I do then?
As soon as I set the continue button on Always, whenever I click it it just ignore the delay.
Maybe it's the right behaviour? [Installed Version 2.1.2]
If that's the case what can I do then?