About max messages

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devalus
Posts: 52
Joined: Tue Feb 20, 2018 5:09 pm

About max messages

Post by devalus »

Hi Tony!

I’m using the Textline extra and working on a text message simulation. Currently I have set max messages to a certain value to prevent the scroll rectangle from lagging as the dialogue length increases. However I do want my players to be able to navigate backwards and read old conversations if they choose, like in text apps when you scroll up, or click “load more”, a portion of old messages will load in. Do you think something like this is possible? If so I’d appreciate it if you guided me in the right direction :)

Thanks for your help as always.

Amy
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Tony Li
Posts: 22055
Joined: Thu Jul 18, 2013 1:27 pm

Re: About max messages

Post by Tony Li »

Hi Amy,

It's possible, but you'd have to edit/extend the TextlineDialogueUI class. I'll add this to the wishlist. But if you're handy with scripting you will probably be able to make time to extend it before I can. I'm working on an update to the core Dialogue System right now.
devalus
Posts: 52
Joined: Tue Feb 20, 2018 5:09 pm

Re: About max messages

Post by devalus »

Thanks Tony, I’ll give it a go.
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Tony Li
Posts: 22055
Joined: Thu Jul 18, 2013 1:27 pm

Re: About max messages

Post by Tony Li »

FYI - In the next 2-3 weeks, I plan to extend Textline to optionally support EnhancedScroller to scroll back infinite content.
devalus
Posts: 52
Joined: Tue Feb 20, 2018 5:09 pm

Re: About max messages

Post by devalus »

This is perfect! I’ll purchase it and wait for your update :)
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Tony Li
Posts: 22055
Joined: Thu Jul 18, 2013 1:27 pm

Re: About max messages

Post by Tony Li »

Please wait until I implement support. I haven't actually used EnhancedScroller yet, although I've heard good things about it. There's an off chance that I could run into an issue and have to use a different solution.
devalus
Posts: 52
Joined: Tue Feb 20, 2018 5:09 pm

Re: About max messages

Post by devalus »

Will do, thanks Tony!
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