Announcements, support questions, and discussion for Quest Machine.
Custom saver
Replies: 7
by
GorkaGames »
Mon Feb 18, 2019 7:31 pm
I'm trying to code my own custom saver.
It's a very easy one getting the enum state from a component on the same gameobject on the saver, where we...
7 Replies
1042 Views
Last post by Tony Li
Tue Feb 19, 2019 11:51 am
Poll on Spawner.cs
Replies: 2
by
GorkaGames »
Sat Feb 16, 2019 4:33 pm
Hi,
Spawner.cs doesn't pool the instantiate GameOgjects, does it?
I'm trying to add the Opsive Pool system (see here:)
But I can't add using...
2 Replies
490 Views
Last post by GorkaGames
Sat Feb 16, 2019 7:10 pm
Quest Machine 1.1.4 Released!
by
Tony Li »
Tue Feb 12, 2019 9:12 pm
Version 1.1.4 is now available on the Asset Store!
Release Notes
Changed: Shortened folder names.
Added: InputDeviceMethods utility component to...
0 Replies
421 Views
Last post by Tony Li
Tue Feb 12, 2019 9:12 pm
3 Replies
646 Views
Last post by Tony Li
Mon Feb 11, 2019 8:07 pm
3 Replies
682 Views
Last post by Tony Li
Sat Feb 09, 2019 8:29 am
5 Replies
819 Views
Last post by Tony Li
Wed Feb 06, 2019 1:19 pm
2 Replies
679 Views
Last post by fbit
Tue Feb 05, 2019 9:14 am
Invector shooter saving
Replies: 15
by
jawgearz »
Tue Jan 22, 2019 1:28 pm
Hi
I using the invector tpc and need some help with the save system. I got everything working except when the player dies he respawns with nothing...
15 Replies
2081 Views
Last post by Tony Li
Thu Jan 24, 2019 4:09 pm
Quest Condition Counting
Replies: 3
by
fbit »
Thu Jan 17, 2019 6:05 am
Hello everybody!
I noticed QuestMachine uses a counting mechanism when checking if the conditions for a questnode etc. are met. However, it would be...
3 Replies
1252 Views
Last post by fbit
Wed Jan 23, 2019 6:10 am
Sorted Nodelist
Replies: 3
by
fbit »
Thu Jan 17, 2019 6:49 am
Hello!
Maybe I am the only one, but I would appreachiate if the quest's nodelist was sorted. Often, quest content is not displayed in the right...
3 Replies
701 Views
Last post by fbit
Thu Jan 17, 2019 9:30 am
3 Replies
594 Views
Last post by Tony Li
Thu Jan 10, 2019 8:43 am
6 Replies
1052 Views
Last post by fbit
Mon Jan 07, 2019 12:18 pm
Faction Urgency Function
Replies: 6
by
fbit »
Fri Nov 30, 2018 9:59 am
Hello!
I'm not sure if I'm missing something (maybe a bug?), but why does the faction urgency function return the negative affinity towards the...
6 Replies
1003 Views
Last post by fbit
Mon Jan 07, 2019 12:10 pm
Help with Procedural Quest Generation
Replies: 6
by
dylandev »
Sat Dec 15, 2018 6:24 pm
Hi there,
I've been trying to wrap my head around this package for a little bit now and am confused about how to proceed. I think the sheer number...
6 Replies
1778 Views
Last post by Tony Li
Sun Dec 23, 2018 1:29 pm
Save System integrated with UCC 2?
Replies: 2
by
GorkaGames »
Fri Dec 21, 2018 4:44 am
Hi,
I have used your integration with Invector for save system and works fine, but the integration you announce on the webpage for Opsive includes...
2 Replies
592 Views
Last post by GorkaGames
Fri Dec 21, 2018 9:35 am
Save System error
Replies: 10
by
nathanj »
Tue Dec 18, 2018 1:24 am
Hi Tony,
I've started getting this error and I can't figure out where it's coming from. I do suspect that it is because of my attempt to reset the...
10 Replies
1557 Views
Last post by Tony Li
Wed Dec 19, 2018 8:11 pm
Quest Machine 1.1.2 Released
by
Tony Li »
Mon Dec 17, 2018 8:48 am
Quest Machine 1.1.2 is now available on the Unity Asset Store !
This update contains bug fixes and adds support for Rucksack multiplayer inventory....
0 Replies
705 Views
Last post by Tony Li
Mon Dec 17, 2018 8:48 am
Starting Quests outside of dialogue
Replies: 4
by
nathanj »
Wed Dec 12, 2018 7:15 pm
Hi Tony
I'm trying to assign SetQuestState to the Quest Control component but I can't see how to do this.
I tried using the AutoStart in the Quest...
4 Replies
782 Views
Last post by nathanj
Thu Dec 13, 2018 6:24 pm
QM and uMMORPG
Replies: 2
by
Hawkadium »
Wed Dec 12, 2018 2:35 pm
Hello,
How does QM handle the saving, loading, completing quests? I noticed in the update notes Updated for uMMORPG 1.148.
Does QM support server...
2 Replies
582 Views
Last post by Hawkadium
Wed Dec 12, 2018 2:56 pm
Procedural Quests Removing Quests
Replies: 1
by
nathanj »
Wed Dec 12, 2018 1:40 am
Hi Tony
Another question, sorry.
Is there a way to have Quest Givers remove quests dynamically based on changing conditions?
Say, for example,...
1 Replies
476 Views
Last post by Tony Li
Wed Dec 12, 2018 8:47 am
Dialogue System and USurvival Integration
Replies: 18
by
nathanj »
Tue Dec 04, 2018 7:34 pm
Hi Tony,
Working on the integration of Dialogue System, Quest System and USurvival. Gotta say, for such a powerful operation you've made it pretty...
18 Replies
2599 Views
Last post by nathanj
Tue Dec 11, 2018 8:09 pm
12 Replies
2003 Views
Last post by Tony Li
Tue Dec 11, 2018 8:43 am
Inventory pro integration
Replies: 1
by
Sona1 »
Sun Dec 09, 2018 1:41 pm
Hi guys :D thanks for the great asset ! the quest machine works fine but how can i reward my player when he completes the mission ?
i'm using quest...
1 Replies
524 Views
Last post by Tony Li
Sun Dec 09, 2018 3:00 pm
Quest Monitor Feedback Loop
Replies: 10
by
nathanj »
Wed Dec 05, 2018 6:18 pm
Hi Tony,
I'm trying to set up a condition in my quest that can revert quest node states if the player drops an item they were meant to collect to...
10 Replies
1682 Views
Last post by nathanj
Fri Dec 07, 2018 9:35 pm
Atavism Integration
Replies: 3
by
Garry »
Thu Nov 29, 2018 12:27 pm
I have been playing around with Atavism and I was curious if Quest Machine offers an integration with other frameworks such as Atavism. Is there a...
3 Replies
1185 Views
Last post by Tony Li
Thu Nov 29, 2018 2:11 pm
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