Announcements, support questions, and discussion for Quest Machine.
Automatic quests or quests on triggers
Replies: 3
by
BigDaddio »
Sat Apr 13, 2019 2:41 pm
I would like to assign a quest and have it active when a level is started, without a quest giver. Basically something like Kill every damn thing in...
3 Replies
1155 Views
Last post by Tony Li
Mon Apr 15, 2019 6:20 pm
Quest Machine 1.1.7 Released
by
Tony Li »
Mon Apr 15, 2019 9:41 am
Quest Machine 1.1.7 is now available on the Unity Asset Store .
Release Notes:
Added: QuestMachineID component to assign IDs to GameObjects other...
0 Replies
458 Views
Last post by Tony Li
Mon Apr 15, 2019 9:41 am
3 Replies
521 Views
Last post by Tony Li
Tue Apr 09, 2019 9:37 pm
Multiple Player Controlled Characters
Replies: 15
by
Thoranar »
Tue Apr 02, 2019 11:49 pm
I'm looking to utilize Quest Machine in a squad based RPG game where the player controls multiple characters. The ideal state is that when any...
15 Replies
1792 Views
Last post by Tony Li
Mon Apr 08, 2019 9:32 pm
Quest Machine 1.1.6 Released
Replies: 3
by
Tony Li »
Tue Apr 02, 2019 9:02 am
Version 1.1.6 is now available on the Unity Asset Store !
Release Notes:
Fixed: Custom reward systems using older 2-parameter signature were not...
3 Replies
803 Views
Last post by GorkaGames
Tue Apr 02, 2019 11:27 am
Spawning USurvival Items
Replies: 18
by
nathanj »
Mon Mar 18, 2019 9:04 pm
Hi Tony,
Hope this isn't too far from Quest Machine support but I was wondering if you had any insight about using Quest Machines Spawner for...
18 Replies
2625 Views
Last post by Tony Li
Mon Apr 01, 2019 8:35 pm
4 Replies
548 Views
Last post by Tony Li
Fri Mar 29, 2019 9:09 pm
Automatically tagging spawned entities
Replies: 5
by
wiverson »
Fri Mar 08, 2019 2:20 pm
Hi!
I'd like to have all entities spawned by a spawner automatically get setup to generate a message when they are destroyed based on the spawner....
5 Replies
568 Views
Last post by Tony Li
Fri Mar 29, 2019 9:06 pm
loading game in subscenes
Replies: 7
by
GorkaGames »
Tue Mar 26, 2019 6:52 pm
Hi Tony,
Regarding the save / load system, once the scene loads where the save system is located it listen all the savers components to initialize...
7 Replies
1823 Views
Last post by GorkaGames
Thu Mar 28, 2019 12:04 pm
Quest Journal UI Icon for Spawned Player
Replies: 3
by
nathanj »
Tue Mar 26, 2019 10:37 pm
Hi Tony
Is there a way to dynamically assign a sprite for the Quest Jounral UI?
We have multiple spawned players the user can choose from and I...
3 Replies
560 Views
Last post by Tony Li
Wed Mar 27, 2019 11:01 pm
Quest Machine 1.1.5 Released
Replies: 3
by
Tony Li »
Tue Mar 19, 2019 11:37 am
Version 1.1.5 is now available on Unity Asset Store !
Highlights of this release:
Wizards to make it even easier to add counter requirements,...
3 Replies
969 Views
Last post by dlevel
Mon Mar 25, 2019 1:45 pm
Bug in UCC Saver (Inventory)
Replies: 19
by
GorkaGames »
Fri Mar 08, 2019 7:55 pm
UCC Saver works fine on the Character's position but fails (I have been testing 5 or 6 times) on the Inventory.
It saves and loads inventory, and...
19 Replies
4237 Views
Last post by Tony Li
Wed Mar 13, 2019 3:12 pm
Load Scene in AutoSaveLoad
Replies: 4
by
GorkaGames »
Fri Mar 08, 2019 11:41 am
Hi Tony,
Regarding the Load in Start in AutoSaveLoad, it works fine when you have only one scene active and you want to load a new one (the one...
4 Replies
842 Views
Last post by Tony Li
Fri Mar 08, 2019 6:36 pm
New Error when returning to scene
Replies: 1
by
nathanj »
Thu Mar 07, 2019 8:41 pm
Hi Tony,
Edit: Found the solution buy calling PixelCrushers.QuestMachine.QuestMachine.UnregisterAllQuestAssets();
when we leave scene.
Ill leave...
1 Replies
392 Views
Last post by Tony Li
Fri Mar 08, 2019 7:33 am
15 Replies
2776 Views
Last post by nathanj
Thu Mar 07, 2019 2:28 pm
2 Replies
692 Views
Last post by dlevel
Mon Mar 04, 2019 9:50 am
Duplicating entire quests
Replies: 2
by
nathanj »
Thu Feb 28, 2019 12:54 am
Hi Tony,
Is it possible to duplicate the entire Quest file? I tried and everything seems ok except that the Start node id remains the same for the...
2 Replies
514 Views
Last post by nathanj
Sun Mar 03, 2019 7:36 pm
13 Replies
2582 Views
Last post by Tony Li
Tue Feb 26, 2019 11:05 am
Listener argument
Replies: 1
by
GorkaGames »
Mon Feb 25, 2019 3:49 pm
How do I get the argument on a listener? This is my custom condition script for Tracking message but I don¡t konw how to get the argument true /...
1 Replies
519 Views
Last post by Tony Li
Mon Feb 25, 2019 3:59 pm
Journal Panel doesn't show up
Replies: 14
by
GorkaGames »
Sat Sep 22, 2018 9:26 pm
Hi,
I know it sound trivial but I've tried to open the Journal window on a different ways and I haven't been succesfull.
Neither with set active =...
14 Replies
3230 Views
Last post by Tony Li
Sun Feb 24, 2019 7:16 pm
Error in Loading Journal
Replies: 8
by
GorkaGames »
Fri Feb 22, 2019 9:10 am
Well, everything works fine now with all the updates on my custom action quest scrips.
They save fine and load fine the enum (actual state) ant the...
8 Replies
1576 Views
Last post by Tony Li
Sat Feb 23, 2019 10:45 pm
Custom Quest Actions
Replies: 33
by
GorkaGames »
Mon Feb 18, 2019 6:44 pm
Hi,
I'm coding my own Quest Actions and Conditions to communicate with my scripts. I've done 4 so far and work great.
But one thing that I want to...
33 Replies
5863 Views
Last post by GorkaGames
Sat Feb 23, 2019 11:24 am
Error sending Message
Replies: 3
by
GorkaGames »
Fri Feb 22, 2019 5:28 pm
Sometimes I get this error sending a message:
But the odd thing is that I receive the message so I don't understand why the error is launching:
Any...
3 Replies
838 Views
Last post by Tony Li
Sat Feb 23, 2019 9:09 am
Quest Generation (Domains)
Replies: 59
by
dlevel »
Mon Feb 18, 2019 9:16 am
Hello!
I'm trying to create some generated quest functionality in my game, and especially when the player is inside the dungeons. What I cannot...
59 Replies
14971 Views
Last post by Tony Li
Sat Feb 23, 2019 9:08 am
Quest Save system
Replies: 4
by
GorkaGames »
Fri Feb 22, 2019 5:35 am
EDIT: Solved. It was not added to the right Database :) Keep testing....
Hi,
on my previos prototype I finished setting up quite good the saving...
4 Replies
673 Views
Last post by GorkaGames
Fri Feb 22, 2019 10:01 am
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