Announcements, support questions, and discussion for Quest Machine.
[HOWTO] How To: Reset Timed Quests
by
Tony Li »
Fri Jun 28, 2019 8:46 am
A Quest Machine user asked how to reset and auto-restart timed quests. Here are the steps:
1. Inspect the quest's main properties. In the Active...
0 Replies
1005 Views
Last post by Tony Li
Fri Jun 28, 2019 8:46 am
5 Replies
1208 Views
Last post by Tony Li
Sun Jun 16, 2019 8:59 pm
21 Replies
2876 Views
Last post by Tony Li
Thu Jun 13, 2019 1:30 pm
Quest Machine 1.1.9 Released!
by
Tony Li »
Mon Jun 10, 2019 10:22 am
Quest Machine 1.1.9 is now available on the Unity Asset Store !
Fixed: Inspector headings in 2019.1.
Fixed: Input Device Manager...
0 Replies
796 Views
Last post by Tony Li
Mon Jun 10, 2019 10:22 am
Best way to clear Quests
Replies: 3
by
Dougomite »
Fri May 24, 2019 6:04 pm
Hi I was wondering what would be the best way to clear all current and/or past quests. For now, I'd like to be able to do this for quickly testing my...
3 Replies
1169 Views
Last post by Tony Li
Sat May 25, 2019 7:05 pm
Recurring Dialogues with Invector
Replies: 3
by
TattooRose »
Sat May 18, 2019 10:55 am
Hi Tony,
I continued with the updates you posted and for the demo scene with the shooter character it seemed like the recurring dialogues issue was...
3 Replies
694 Views
Last post by Tony Li
Sat May 18, 2019 12:10 pm
Quest Machine 1.1.8 Released
by
Tony Li »
Fri May 17, 2019 9:18 pm
Version 1.1.8 has been released and should be available on the Asset Store in a few business days.
Version 1.1.8 Release Notes:
Added: Quest...
0 Replies
656 Views
Last post by Tony Li
Fri May 17, 2019 9:18 pm
Invector Integration
Replies: 9
by
TattooRose »
Wed May 15, 2019 8:00 am
Hi,
I have followed all the instructions from the video Invector Integration and have come up with the following issues.
Scene:...
9 Replies
9291 Views
Last post by Tony Li
Thu May 16, 2019 12:01 pm
Visualizing all your quests at once
Replies: 5
by
AoF »
Tue May 14, 2019 12:59 am
Hello! I'm aspiring to make an open world game with lots of quests. Think The Witcher 3, but with really, really simple gameplay. Maybe that's not...
5 Replies
2290 Views
Last post by Tony Li
Tue May 14, 2019 4:05 pm
0 Replies
4101 Views
Last post by Tony Li
Mon May 13, 2019 9:23 pm
Can I use just the backend?
Replies: 9
by
AoF »
Sun May 12, 2019 8:40 pm
Hello!
I'm making an open world game that has visual novel scenes. I don't really need the visuals that Quest Machine provides, I want to use Fungus...
9 Replies
3442 Views
Last post by Tony Li
Mon May 13, 2019 9:03 am
6 Replies
1687 Views
Last post by Tony Li
Mon May 06, 2019 11:25 pm
Automatic quests or quests on triggers
Replies: 3
by
BigDaddio »
Sat Apr 13, 2019 2:41 pm
I would like to assign a quest and have it active when a level is started, without a quest giver. Basically something like Kill every damn thing in...
3 Replies
1545 Views
Last post by Tony Li
Mon Apr 15, 2019 6:20 pm
Quest Machine 1.1.7 Released
by
Tony Li »
Mon Apr 15, 2019 9:41 am
Quest Machine 1.1.7 is now available on the Unity Asset Store .
Release Notes:
Added: QuestMachineID component to assign IDs to GameObjects other...
0 Replies
526 Views
Last post by Tony Li
Mon Apr 15, 2019 9:41 am
3 Replies
588 Views
Last post by Tony Li
Tue Apr 09, 2019 9:37 pm
Multiple Player Controlled Characters
Replies: 15
by
Thoranar »
Tue Apr 02, 2019 11:49 pm
I'm looking to utilize Quest Machine in a squad based RPG game where the player controls multiple characters. The ideal state is that when any...
15 Replies
1958 Views
Last post by Tony Li
Mon Apr 08, 2019 9:32 pm
Quest Machine 1.1.6 Released
Replies: 3
by
Tony Li »
Tue Apr 02, 2019 9:02 am
Version 1.1.6 is now available on the Unity Asset Store !
Release Notes:
Fixed: Custom reward systems using older 2-parameter signature were not...
3 Replies
1130 Views
Last post by GorkaGames
Tue Apr 02, 2019 11:27 am
Spawning USurvival Items
Replies: 18
by
nathanj »
Mon Mar 18, 2019 9:04 pm
Hi Tony,
Hope this isn't too far from Quest Machine support but I was wondering if you had any insight about using Quest Machines Spawner for...
18 Replies
4220 Views
Last post by Tony Li
Mon Apr 01, 2019 8:35 pm
4 Replies
590 Views
Last post by Tony Li
Fri Mar 29, 2019 9:09 pm
Automatically tagging spawned entities
Replies: 5
by
wiverson »
Fri Mar 08, 2019 2:20 pm
Hi!
I'd like to have all entities spawned by a spawner automatically get setup to generate a message when they are destroyed based on the spawner....
5 Replies
666 Views
Last post by Tony Li
Fri Mar 29, 2019 9:06 pm
loading game in subscenes
Replies: 7
by
GorkaGames »
Tue Mar 26, 2019 6:52 pm
Hi Tony,
Regarding the save / load system, once the scene loads where the save system is located it listen all the savers components to initialize...
7 Replies
3002 Views
Last post by GorkaGames
Thu Mar 28, 2019 12:04 pm
Quest Journal UI Icon for Spawned Player
Replies: 3
by
nathanj »
Tue Mar 26, 2019 10:37 pm
Hi Tony
Is there a way to dynamically assign a sprite for the Quest Jounral UI?
We have multiple spawned players the user can choose from and I...
3 Replies
648 Views
Last post by Tony Li
Wed Mar 27, 2019 11:01 pm
Quest Machine 1.1.5 Released
Replies: 3
by
Tony Li »
Tue Mar 19, 2019 11:37 am
Version 1.1.5 is now available on Unity Asset Store !
Highlights of this release:
Wizards to make it even easier to add counter requirements,...
3 Replies
1242 Views
Last post by dlevel
Mon Mar 25, 2019 1:45 pm
Bug in UCC Saver (Inventory)
Replies: 19
by
GorkaGames »
Fri Mar 08, 2019 7:55 pm
UCC Saver works fine on the Character's position but fails (I have been testing 5 or 6 times) on the Inventory.
It saves and loads inventory, and...
19 Replies
8548 Views
Last post by Tony Li
Wed Mar 13, 2019 3:12 pm
Load Scene in AutoSaveLoad
Replies: 4
by
GorkaGames »
Fri Mar 08, 2019 11:41 am
Hi Tony,
Regarding the Load in Start in AutoSaveLoad, it works fine when you have only one scene active and you want to load a new one (the one...
4 Replies
1191 Views
Last post by Tony Li
Fri Mar 08, 2019 6:36 pm
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