Announcements, support questions, and discussion for the Dialogue System.
Differences on Touch Devices?
Replies: 3
by
andrew2110 »
Wed Oct 15, 2014 10:56 am
The video above shows a user walking up to the NPC and clicking on an NGUI button to trigger the OnUse function of a ConversationTrigger object. This...
3 Replies
1128 Views
Last post by andrew2110
Wed Oct 29, 2014 11:36 am
Can't get it to work
Replies: 1
by
bag74 »
Mon Oct 27, 2014 1:55 pm
I've gone through the first four tutorials step by step and it just doesn't seem to work. The only difference in my game is that I am using a 1st...
1 Replies
1154 Views
Last post by Tony Li
Mon Oct 27, 2014 3:31 pm
Barks with 'responses'
Replies: 5
by
wattoo »
Tue Oct 14, 2014 12:22 am
Hello,
Firstly, thanks very much for your help on my importing problem Tony. All seems good so far.
So onto proper questions...
Is it...
5 Replies
2390 Views
Last post by Tony Li
Thu Oct 23, 2014 3:16 am
Remove zoom-in on characters
Replies: 6
by
cygnusprojects »
Mon Sep 08, 2014 10:52 pm
Hi,
When starting a conversation the camera always zooms-in on the speaker. Is there a way to not do that? We are building a top-down game and...
6 Replies
3056 Views
Last post by Tony Li
Thu Oct 23, 2014 2:54 am
Dialogue Always On Screen
Replies: 1
by
wattoo »
Wed Oct 22, 2014 1:03 am
Hi,
So our game has only two characters, the player and something else. During gameplay, the player is always on screen, but the other character...
1 Replies
1096 Views
Last post by Tony Li
Wed Oct 22, 2014 3:27 am
1 Replies
1106 Views
Last post by Tony Li
Sun Oct 19, 2014 9:28 am
Find the position of a dialogue element
Replies: 1
by
jpulliam »
Fri Oct 17, 2014 6:25 am
Is there a way to get the screen position of a dialogue element such as the NPC Subtitle so that I can add an additional custom UI element relative...
1 Replies
1133 Views
Last post by Tony Li
Fri Oct 17, 2014 7:00 am
Quest Drop Down
Replies: 2
by
wattoo »
Wed Oct 15, 2014 12:50 am
Hello,
So I'm delving further in to the recesses making progress. It's slow, but that's more down to our game's complexity more than the...
2 Replies
1484 Views
Last post by wattoo
Wed Oct 15, 2014 3:41 am
Lua
Replies: 4
by
mgmhunt »
Mon Oct 13, 2014 9:25 pm
Hi there
I note says It doesn't display the output of print statements. Any chance of this being implemented? either in the console or to the...
4 Replies
1840 Views
Last post by Tony Li
Tue Oct 14, 2014 9:52 am
3 Replies
2426 Views
Last post by Tony Li
Fri Oct 10, 2014 2:51 pm
2 Replies
1611 Views
Last post by Tony Li
Thu Oct 09, 2014 1:14 pm
Trouble Importing
Replies: 3
by
wattoo »
Sat Oct 04, 2014 10:56 pm
Hi Guys,
We've just bought Dialogue System and I was working my way through the tutorial, but when it finally came time to press 'play', I...
3 Replies
1829 Views
Last post by Tony Li
Tue Oct 07, 2014 7:02 am
Master Audio support error
Replies: 1
by
Arcanor »
Sun Oct 05, 2014 12:36 am
I've just updated Master Audio, and Dialogue System to their latest versions, and installed the 3rd party support.
I'm getting the following...
1 Replies
1221 Views
Last post by Tony Li
Sun Oct 05, 2014 4:12 am
Best way to deal with Loading / Saving
Replies: 3
by
andrew2110 »
Thu Oct 02, 2014 11:39 pm
Am getting very close to being able to wrap up my game now. I'm looking into the best way of loading and saving the Dialogue System state. My save...
3 Replies
1844 Views
Last post by andrew2110
Sat Oct 04, 2014 5:54 am
1 Replies
2056 Views
Last post by Tony Li
Sat Sep 27, 2014 11:40 pm
3 Replies
2203 Views
Last post by earok
Mon Sep 22, 2014 5:32 pm
Quest Log by Quest Location
Replies: 1
by
andrew2110 »
Mon Sep 22, 2014 9:54 am
Hello All,
I'm trying to create my quest log like the one below. The main difference between this and the example quest logs is that this is...
1 Replies
1409 Views
Last post by Tony Li
Mon Sep 22, 2014 11:34 am
Office Closed September 20-30, 2014
by
Tony Li »
Fri Sep 19, 2014 8:50 am
The Pixel Crushers office will be closed September 20-30, 2014. We'll respond to inquiries and support requests as quickly as possible when we get...
0 Replies
5777 Views
Last post by Tony Li
Fri Sep 19, 2014 8:50 am
Run time support?
Replies: 1
by
patchfoot »
Thu Sep 18, 2014 8:05 am
Is there any support by default for bringing in conversations saved in csv, xml, or whatever at runtime to populate a dialogue db? The idea is that...
1 Replies
1695 Views
Last post by Tony Li
Thu Sep 18, 2014 8:59 am
ETA On NGUI Tutorials?
Replies: 9
by
andrew2110 »
Tue Sep 02, 2014 10:51 pm
Hello all, I've been trying to get my GUI working with the Dialogue System. I can understand how to edit every part of the GUI apart from the little...
9 Replies
6680 Views
Last post by Tony Li
Wed Sep 17, 2014 7:50 am
Plygame and Dialogue System, bugs.
Replies: 7
by
Zimc »
Sun Sep 07, 2014 7:35 pm
Hey there Tony great program however I have been getting errors on unity from the plybridge and coversation controllers, unfortunately I removed the...
7 Replies
4244 Views
Last post by terrymorgan
Wed Sep 10, 2014 1:33 pm
2 Replies
2301 Views
Last post by willowwake
Sat Sep 06, 2014 12:07 am
Conversations
Replies: 2
by
Argaen »
Thu Sep 04, 2014 7:31 pm
Hey guys,
I've been through the docs and I can't seem to find the answer. Is there a way to test if a Conversation exists before trying to call...
2 Replies
2258 Views
Last post by Tony Li
Fri Sep 05, 2014 3:12 am
1 Replies
2686 Views
Last post by Tony Li
Fri Aug 22, 2014 5:55 pm
Playmaker Events
Replies: 2
by
willowwake »
Thu Aug 21, 2014 1:37 am
Hi,
The documentation lists the Playmaker support at Window > Dialogue System > Components > PlayMaker > Dialogue System Events but this seems...
2 Replies
3247 Views
Last post by willowwake
Thu Aug 21, 2014 4:51 am
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