Announcements, support questions, and discussion for the Dialogue System.
Set Enabled On Dialogue Event
Replies: 5
by
marsoups »
Sat Dec 03, 2016 7:11 pm
Hello,
I've set my player up with the Set Enabled on Dialogue Script Event and added his character controller to FALSE on start and TRUE on end...
5 Replies
776 Views
Last post by Tony Li
Sun Dec 04, 2016 12:54 pm
3 Replies
1536 Views
Last post by Tony Li
Sat Dec 03, 2016 10:31 pm
Game Save After Closed Game
Replies: 5
by
Syncheizner »
Fri Dec 02, 2016 1:49 am
Hi , i want to ask how to save all the player record even i closed game? Current i'm use game saver and persistent active data. But nothing happen ,...
5 Replies
1091 Views
Last post by Tony Li
Sat Dec 03, 2016 3:18 pm
4 Replies
1051 Views
Last post by Tony Li
Wed Nov 30, 2016 9:26 am
Quick Tutorial: Conversation Audio
by
Tony Li »
Mon Nov 28, 2016 6:35 pm
A frequently-asked question is how to play audio with each line of dialogue. This quick tutorial will show you how.
Every node has a Sequence field...
0 Replies
2682 Views
Last post by Tony Li
Mon Nov 28, 2016 6:35 pm
After Life - Story of a Father
by
Tony Li »
Mon Nov 28, 2016 3:15 pm
Check out Green Sawdust's After Life - Story of a Father , made with the Dialogue System and now available on Steam . This looks like a very...
0 Replies
1115 Views
Last post by Tony Li
Mon Nov 28, 2016 3:15 pm
1 Replies
728 Views
Last post by Tony Li
Mon Nov 28, 2016 10:12 am
12 Replies
3497 Views
Last post by RojasGoni
Sat Nov 26, 2016 4:14 pm
Saving database externally
Replies: 2
by
irve »
Wed Nov 23, 2016 5:55 am
As you may remember we wanted to change the database at runtime and got the excellent importing function.
Now the database has grown considerably...
2 Replies
702 Views
Last post by Tony Li
Wed Nov 23, 2016 10:27 am
Adventure Creator UI
Replies: 1
by
Qianfulong »
Wed Nov 23, 2016 5:53 am
Hi,
before i make a purchase i'd like to know if the Dialogue System integration into adventure creator allows me to use the AC UI and AC Subtitles...
1 Replies
493 Views
Last post by Tony Li
Wed Nov 23, 2016 9:23 am
Animated Portraits
Replies: 8
by
Alatriste »
Wed Nov 11, 2015 5:10 pm
Hi all, I'm quite new with Dialogue System and although I managed to understand more or less how the system works, I'm having troubles figuring out...
8 Replies
4586 Views
Last post by Tony Li
Wed Nov 23, 2016 8:47 am
Different Conversations with one NPC
Replies: 1
by
flyry03 »
Sat Nov 19, 2016 7:08 pm
Hi,
I'm trying to have a single NPC use more than one conversation. On the conversation trigger, it only leaves room for one conversation from the...
1 Replies
403 Views
Last post by Tony Li
Sun Nov 20, 2016 9:55 am
ORK Integration LUA
Replies: 5
by
dlevel »
Wed Nov 16, 2016 6:19 pm
Hello,
I am trying to implement Dialogue System with my ORK Framework project. At the moment I run into a problem that the LUA ORKAddItem(combatant,...
5 Replies
5473 Views
Last post by dlevel
Thu Nov 17, 2016 6:52 am
9 Replies
6534 Views
Last post by OneManOnMars
Wed Nov 16, 2016 12:43 pm
Multiple NPC Per Conversation
Replies: 1
by
lunarrabbit »
Wed Nov 16, 2016 2:02 am
Excuse me if this has already come up before, but I can't seem to find anything about holding a conversation between the player, and multiple npc. In...
1 Replies
2162 Views
Last post by Tony Li
Wed Nov 16, 2016 9:22 am
Character save at save point
Replies: 91
by
supadupa64 »
Tue Jun 21, 2016 9:18 am
I don't know if this is dialogue systems, but when I save my game the character always returns to the starting point of the game. Is there a way to...
91 Replies
64180 Views
Last post by Tony Li
Sun Nov 13, 2016 10:30 am
Playmaker SendEvent clarification
Replies: 3
by
Gazoid »
Fri Nov 04, 2016 10:08 am
Hi there,
Wondering if you can help. I have a conversation being started by playmaker action (all working great) and I'm trying to SendEvent to the...
3 Replies
1378 Views
Last post by Tony Li
Fri Nov 04, 2016 1:47 pm
Using a custom script
Replies: 3
by
Trex »
Thu Nov 03, 2016 9:51 am
Hello
What is the simplest way to just have a script I've written execute when a certain dialog line is spoken? For instance, is there a way I can...
3 Replies
792 Views
Last post by Tony Li
Fri Nov 04, 2016 12:01 pm
3 Replies
1338 Views
Last post by Tony Li
Tue Nov 01, 2016 9:27 am
1 Replies
413 Views
Last post by Tony Li
Mon Oct 31, 2016 10:27 pm
5 Replies
1144 Views
Last post by Tony Li
Mon Oct 31, 2016 2:41 pm
1 Replies
418 Views
Last post by Tony Li
Mon Oct 31, 2016 9:12 am
Hiding a UI panel (Unity UI)
Replies: 3
by
Kromgar »
Sun Oct 23, 2016 3:31 pm
Hi,
Is it possible to hide a Dialogue Panel in the sequence, and then resume the same conversation after completing every other sequence of a...
3 Replies
2849 Views
Last post by Tony Li
Thu Oct 27, 2016 4:09 pm
Articy import issue with jumps
Replies: 8
by
irve »
Mon Aug 29, 2016 5:08 am
We found that when the jump target in Articy is a condition node (or the IF node ), the dialogue ends. This is something that the writers ran into...
8 Replies
1803 Views
Last post by irve
Mon Oct 24, 2016 2:20 am
5 Replies
2187 Views
Last post by Tony Li
Fri Oct 21, 2016 8:19 am
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