Announcements, support questions, and discussion for the Dialogue System.
Inventory Pro
Replies: 5
by
KindalD »
Tue Jun 09, 2015 10:46 am
Are there any plans to integrate Dialogue System with Inventory Pro? I have been playing with this asset for the last month or so and really like...
5 Replies
1428 Views
Last post by Tony Li
Sun Oct 18, 2015 11:04 am
click detection
Replies: 7
by
Arcanor »
Fri Oct 16, 2015 9:10 am
I've noticed that dialogues are triggered whenever the mouse UP event occurs. So if I drag the mouse on to an actor, then release it, the dialogue is...
7 Replies
1373 Views
Last post by Tony Li
Sun Oct 18, 2015 11:00 am
3 Replies
741 Views
Last post by Tony Li
Sat Oct 17, 2015 11:06 am
multiple alerts in one frame
Replies: 5
by
Arcanor »
Thu Oct 15, 2015 8:55 pm
I'm sending several alerts sometimes in a single frame. I'm calling it from C# code, like this:...
5 Replies
1136 Views
Last post by Tony Li
Sat Oct 17, 2015 10:55 am
possible (minor) animation fade-in bug?
Replies: 3
by
Arcanor »
Sat Oct 17, 2015 9:31 am
I'm noticing when using either the Slide Right Canvas Group Animator Controller or the Canvas Group Animator Controller that there's a single-frame...
3 Replies
827 Views
Last post by Arcanor
Sat Oct 17, 2015 10:49 am
2 Replies
605 Views
Last post by mindwalker
Fri Oct 16, 2015 3:14 pm
Settings always revert on on play
Replies: 3
by
fornit »
Fri Oct 16, 2015 10:59 am
Hi,
I just started using Dialogue System and went through the quick start tutorial. I basically set up the the exact same thing, just instead of...
3 Replies
737 Views
Last post by Tony Li
Fri Oct 16, 2015 2:10 pm
Selector out of range action?
Replies: 4
by
Arcanor »
Wed Oct 14, 2015 11:39 am
I'd like to display an Alert when the player clicks on an Actor that's beyond their Usable range. Looking Selector.cs Update(), I see that nothing...
4 Replies
1034 Views
Last post by Arcanor
Thu Oct 15, 2015 8:52 pm
Dialogue System for Unity 1.5.6 Released
Replies: 4
by
Tony Li »
Sat Oct 10, 2015 7:40 am
Version 1.5.6 is now available on the Pixel Crushers customer download site. If you'd like access, please PM me your Unity Asset Store invoice...
4 Replies
956 Views
Last post by alfonso
Thu Oct 15, 2015 4:11 am
Articy:Draft script import
Replies: 2
by
PeterParked »
Wed Oct 14, 2015 7:01 pm
Whenever I import my articy:draft project into the Dialogue System, the script field on each Dialogue Entry gets deleted, or overwritten with an...
2 Replies
690 Views
Last post by Tony Li
Wed Oct 14, 2015 10:19 pm
Random Node?
Replies: 3
by
alfonso »
Wed Oct 14, 2015 4:28 am
Hi tony!
i would like to make a npc says a random node each time i talk with him, for this in the start node in the script i put this code...
3 Replies
1221 Views
Last post by Tony Li
Wed Oct 14, 2015 10:04 am
Dialogue Text Help
Replies: 4
by
EWalk13 »
Mon Oct 12, 2015 6:24 pm
Hi I was just wondering how to incorporate a variables value into the Dialogue Text for a node in a conversation, so the string can be dynamic. I...
4 Replies
923 Views
Last post by EWalk13
Tue Oct 13, 2015 2:41 pm
3 Replies
786 Views
Last post by Tony Li
Mon Oct 12, 2015 4:34 pm
8 Replies
1563 Views
Last post by Tony Li
Sun Oct 11, 2015 8:49 pm
5 Replies
1455 Views
Last post by Tony Li
Thu Oct 08, 2015 1:19 pm
2 Replies
634 Views
Last post by PeterParked
Thu Oct 08, 2015 8:13 am
[QuestPopup] custom
Replies: 4
by
alfonso »
Wed Oct 07, 2015 6:17 am
Hi Tony!
im making a own QuestPopup because i have may component who need se quest name, so instead of put the below code for each class i create a...
4 Replies
900 Views
Last post by alfonso
Thu Oct 08, 2015 7:03 am
Exterior Score element
Replies: 3
by
malt »
Tue Oct 06, 2015 2:35 pm
I want to have a score board on a separate scene than the conversation. How do I reference the those conversation variables from a separate scene?...
3 Replies
1246 Views
Last post by Tony Li
Wed Oct 07, 2015 2:33 pm
Running sequences on conditions ?
Replies: 9
by
nishant »
Wed Sep 30, 2015 6:05 pm
Hi ,
I want to popup a textbox (that will prompt for name) only when name is not given ? something like if statement ??
Currently I am using blank...
9 Replies
2227 Views
Last post by nishant
Wed Oct 07, 2015 11:36 am
1 Replies
403 Views
Last post by Arcanor
Wed Oct 07, 2015 9:48 am
Unity UI quest entries?
Replies: 4
by
Arcanor »
Fri Oct 02, 2015 9:21 am
How are quest entries intended to be used with the new Unity UI? I see that the documentation for the legacy Unity GUI shows variables for GUI Styles...
4 Replies
814 Views
Last post by Arcanor
Wed Oct 07, 2015 3:39 am
2 Replies
604 Views
Last post by Arcanor
Tue Oct 06, 2015 9:13 pm
12 Replies
3197 Views
Last post by Tony Li
Tue Oct 06, 2015 2:11 pm
Coop problem
Replies: 7
by
markov »
Wed Sep 30, 2015 1:52 am
Hello.
We're making a coop game and stumbled with one issue refferd to the dialogue system.
We have several players and any of them could trigger...
7 Replies
2153 Views
Last post by Tony Li
Tue Oct 06, 2015 8:49 am
Quest Track - how to enable
Replies: 1
by
mandi »
Tue Oct 06, 2015 6:07 am
Hello Tony,
I ticked on my quests to be Trackable and Track On Start, but at one moment Quest Track window just stopped appearing - also when I click...
1 Replies
409 Views
Last post by mandi
Tue Oct 06, 2015 6:12 am
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