Announcements, support questions, and discussion for the Dialogue System.
2 Replies
606 Views
Last post by markmoyes
Thu May 12, 2016 10:33 am
1 Replies
409 Views
Last post by Tony Li
Thu May 12, 2016 9:13 am
10 Replies
2124 Views
Last post by irve
Thu May 12, 2016 8:45 am
Quest system conditionals
Replies: 12
by
PeterParked »
Fri May 06, 2016 9:08 am
I'm using DS 1.6.2, and I'm having an issue with something that worked fine before. Hopefully it's just user error.
I have a dialogue option that I...
12 Replies
3639 Views
Last post by PeterParked
Wed May 11, 2016 8:59 am
3 Replies
476 Views
Last post by Tony Li
Tue May 10, 2016 5:21 pm
A few issues
Replies: 8
by
Revolter »
Sun Apr 24, 2016 10:20 am
Hi!
Bought Dialogue System recently and wanted to mention a few issues i noticed:
1) Response buttons are set inactive before the Hide animation...
8 Replies
965 Views
Last post by Tony Li
Tue May 10, 2016 11:02 am
10 Replies
2835 Views
Last post by Tony Li
Tue May 10, 2016 8:23 am
10 Replies
2062 Views
Last post by Tony Li
Sun May 08, 2016 7:56 pm
Player input "code" for quest
Replies: 14
by
supadupa64 »
Fri Apr 29, 2016 6:08 am
Is there way for the player to input a code for a quest during a dialogue?
Example: NPC says, give me the code and I'll give you this gem. There is...
14 Replies
3112 Views
Last post by Tony Li
Sun May 08, 2016 3:29 pm
1 Replies
810 Views
Last post by Tony Li
Sat May 07, 2016 9:45 am
0 Replies
1132 Views
Last post by supadupa64
Fri May 06, 2016 6:54 pm
Dialogue System 1.6.2 Released
Replies: 1
by
Tony Li »
Mon May 02, 2016 10:56 am
Version 1.6.2 is available for immediate download on the Pixel Crushers customer download site (PM me your Unity Asset Store invoice number if you...
1 Replies
721 Views
Last post by Tony Li
Thu May 05, 2016 11:00 am
OnConversationEnd Delegate
Replies: 5
by
beit »
Fri Mar 25, 2016 8:14 am
Dear pixelcrushers team,
First thanks a lot for your Dialogues and Quest system, it's of great quality and we love it!
I have a question about on...
5 Replies
1231 Views
Last post by Tony Li
Thu May 05, 2016 9:04 am
Using Quest System
Replies: 5
by
Momo »
Mon May 02, 2016 4:29 pm
Hi Tony ,
I Have little bit problem when using quest,
Actually i'm doing shooting games that requires player to shoot the right answer when mission...
5 Replies
1121 Views
Last post by Tony Li
Mon May 02, 2016 6:02 pm
Text Variables not accepting Backslash
Replies: 3
by
Saruto »
Mon May 02, 2016 2:58 pm
I want to have a character say a random line of dialogue every time they're talked to. So, I made a Dialogue System text variable and formatted in...
3 Replies
1031 Views
Last post by Tony Li
Mon May 02, 2016 4:33 pm
Alert Trigger
Replies: 7
by
Momo »
Sat Apr 30, 2016 7:02 am
Hi , can u help me , im using alert trigger , the alert message didnt appear when player collide with the box ,
7 Replies
1356 Views
Last post by Tony Li
Mon May 02, 2016 4:33 pm
Quest Entries Showing All the Time
Replies: 5
by
kim258 »
Sun Apr 24, 2016 12:47 pm
Hi there,
I'm having trouble with the quest entries, they seem to all show in the quest log no matter what state they are in - unassigned, active,...
5 Replies
1348 Views
Last post by Tony Li
Sun May 01, 2016 11:20 pm
3 Replies
945 Views
Last post by Tony Li
Sun May 01, 2016 10:30 am
quest situation
Replies: 5
by
supadupa64 »
Sat Apr 30, 2016 10:43 am
So, I've been using this: CurrentQuestState( Talk to Dave ) ~= active so the NPC has something to say while the player isn't on the quest yet. Is...
5 Replies
1197 Views
Last post by Tony Li
Sun May 01, 2016 12:00 am
5 Replies
1750 Views
Last post by Tony Li
Sat Apr 30, 2016 8:11 pm
Reconfiguring the way dialogue works
Replies: 5
by
Xanmoas »
Thu Apr 28, 2016 5:12 am
Hello, currently i trying to make a game using this asset but i coming across a couple of things that i want to change but not sure how.
I trying to...
5 Replies
949 Views
Last post by Tony Li
Sat Apr 30, 2016 9:05 am
Acheivement Progress option?
Replies: 3
by
supadupa64 »
Fri Apr 29, 2016 6:50 am
If I want to have lets say 30 achievements where the player can look at them and keep track of them. I assume I would just make them all active at...
3 Replies
694 Views
Last post by Tony Li
Fri Apr 29, 2016 12:56 pm
3 Replies
1164 Views
Last post by Tony Li
Thu Apr 28, 2016 12:46 pm
0 Replies
1088 Views
Last post by Tony Li
Wed Apr 27, 2016 10:32 pm
1 Replies
512 Views
Last post by Tony Li
Wed Apr 27, 2016 10:06 am
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