Announcements, support questions, and discussion for the Dialogue System.
Override UI from another scene
Replies: 5
by
mgregoirelds »
Tue Nov 07, 2017 10:17 am
Hello,
The way our project is set is that we have a Master scene that is having all systems and UI related components and Map scenes that contain...
5 Replies
1350 Views
Last post by Tony Li
Tue Nov 07, 2017 1:03 pm
3 Replies
1235 Views
Last post by Tony Li
Mon Nov 06, 2017 10:38 pm
Dialogue System 1.7.6 Released
Replies: 22
by
Tony Li »
Sun Oct 01, 2017 9:52 pm
Version 1.7.6 has been released! You can download it now from the Pixel Crushers customer download site (PM me your Unity Asset Store invoice number...
22 Replies
7085 Views
Last post by lykanthrope
Sun Nov 05, 2017 11:31 pm
1 Replies
313 Views
Last post by Tony Li
Sun Nov 05, 2017 9:14 am
3 Replies
1081 Views
Last post by Tony Li
Thu Nov 02, 2017 12:58 pm
5 Replies
1007 Views
Last post by Tony Li
Thu Nov 02, 2017 10:09 am
Clear Conversation Prefs
Replies: 1
by
OneManOnMars »
Sat Oct 28, 2017 5:51 pm
Hi,
What do I have to do to delete all save date with a button press?
I have a button in a scene which should reset the game. Right now it clears...
1 Replies
670 Views
Last post by Tony Li
Sat Oct 28, 2017 8:14 pm
Quick Tip: Custom Quest States
by
Tony Li »
Thu Oct 26, 2017 11:07 am
In version 1.7.7 (and in a patch for 1.7.6 available on the customer download page), the QuestLog class will now let you assign a replacement...
0 Replies
917 Views
Last post by Tony Li
Thu Oct 26, 2017 11:07 am
0 Replies
1284 Views
Last post by Tony Li
Tue Oct 24, 2017 9:39 am
1 Replies
521 Views
Last post by Tony Li
Tue Oct 24, 2017 9:20 am
4 Replies
1566 Views
Last post by Tony Li
Thu Oct 19, 2017 10:20 pm
Prefabs not working...
Replies: 2
by
Enron »
Thu Aug 04, 2016 3:32 pm
Hey let me first start by saying I'm loving this asset a lot, and also that I'm not much of a game developer(at least yet).
With all that said just...
2 Replies
934 Views
Last post by Tony Li
Thu Oct 19, 2017 8:38 pm
15 Replies
2884 Views
Last post by Tony Li
Thu Oct 19, 2017 12:13 pm
16 Replies
6097 Views
Last post by Tony Li
Tue Oct 17, 2017 8:43 am
14 Replies
6081 Views
Last post by Tony Li
Mon Oct 16, 2017 8:51 am
7 Replies
1320 Views
Last post by Tony Li
Thu Oct 12, 2017 9:28 pm
9 Replies
3166 Views
Last post by minomod
Thu Oct 12, 2017 10:50 am
Bark System On Screen Space UI
Replies: 9
by
SanX91 »
Wed Jul 27, 2016 2:50 am
Hi,
I need to run the BarkOnIdle method on Screen Space - Overlay UI along with the other dialogs and responses. Is that possible? It's just that I...
9 Replies
4743 Views
Last post by Tony Li
Thu Oct 12, 2017 9:34 am
5 Replies
1191 Views
Last post by Tony Li
Wed Oct 11, 2017 1:25 pm
SimStatus and conversion from Articy
Replies: 4
by
irve »
Mon Sep 25, 2017 8:32 am
Hi,
We ran into an issue in which we need our savegames possibly patchable. Meaning:
An undiscovered dialogue bug makes into the production or...
4 Replies
1879 Views
Last post by Tony Li
Tue Oct 10, 2017 8:40 am
3 Replies
805 Views
Last post by Tony Li
Mon Oct 09, 2017 12:04 pm
3 Replies
763 Views
Last post by Tony Li
Sun Oct 08, 2017 10:22 pm
Priority conversation
Replies: 23
by
claudius_I »
Tue Aug 08, 2017 4:12 pm
Hi, sorry for my bad english :?
i have a problem:
in a NPC (Gameobject) have 2 conversation trigger (2 different dialogues).
i want to know how...
23 Replies
3748 Views
Last post by Tony Li
Sun Oct 08, 2017 10:05 pm
Dialogs not saving properly to AC
Replies: 6
by
kyuubi »
Sat Oct 07, 2017 2:32 pm
Hi Tony,
I'm trying to understand what can be causing dialog states to reset after a while.
Basically if I test a scene or two in isolation,...
6 Replies
1289 Views
Last post by Tony Li
Sun Oct 08, 2017 10:01 pm
3 Replies
1220 Views
Last post by Tony Li
Sun Oct 08, 2017 8:58 pm
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