Announcements, support questions, and discussion for the Dialogue System.
33 Replies
8580 Views
Last post by Tony Li
Wed Feb 13, 2019 2:50 pm
SetActive() question
Replies: 3
by
FunD »
Wed Feb 13, 2019 9:08 am
Hi :)
I want to have an object appear in my scene, after a dialogue is completed.
I already found out that SetActive() needs to be added in the...
3 Replies
2147 Views
Last post by Tony Li
Wed Feb 13, 2019 10:19 am
7 Replies
1834 Views
Last post by destrucity
Wed Feb 13, 2019 9:23 am
9 Replies
3415 Views
Last post by Tony Li
Wed Feb 13, 2019 8:48 am
Question About a Main Menu Scene
Replies: 12
by
nitrox32 »
Sun Feb 10, 2019 2:26 pm
I'm creating a menu screen where the player can return in order to change settings, load a new game, start a new game, etc. When starting in the Main...
12 Replies
2400 Views
Last post by Tony Li
Wed Feb 13, 2019 8:27 am
TopDown Engine Query
Replies: 3
by
Joshua »
Wed Feb 13, 2019 7:15 am
Hey! Was just wondering if the TopDown Engine third party integration is compatible with the 3D scenes? Or is this limited to 2D?
Will buy it...
3 Replies
1569 Views
Last post by Tony Li
Wed Feb 13, 2019 8:14 am
Dialogue System 2.1.2 Released!
by
Tony Li »
Tue Feb 12, 2019 9:08 pm
Version 2.1.2 is now available on the Asset Store!
Core
Changed: Shortened folder names.
Added: InputDeviceMethods utility component to access...
0 Replies
885 Views
Last post by Tony Li
Tue Feb 12, 2019 9:08 pm
Get current language.
Replies: 2
by
Japtor »
Tue Feb 12, 2019 12:24 pm
Hi,
It is possible to get by code the actual language id that the Dialogue System is using?
Thanks!
2 Replies
660 Views
Last post by Japtor
Tue Feb 12, 2019 12:34 pm
New to Pixel Crushers Dialogue System
Replies: 7
by
FunD »
Tue Feb 12, 2019 6:25 am
Hi guys,
I am thinking of getting this dialogue system for my narrative game. However, my programming experience is very limited.
The story of my...
7 Replies
2613 Views
Last post by Tony Li
Tue Feb 12, 2019 12:24 pm
Fastforward then skip?
Replies: 4
by
forrestuv »
Sun Feb 10, 2019 5:01 pm
I have a NPC dialogue with just 2 entries: START and another one.
When clicking continue button (fast forward) it show the whole second entry...
4 Replies
843 Views
Last post by Tony Li
Sun Feb 10, 2019 6:11 pm
messaging-app-like UI
Replies: 31
by
Tetralogia »
Wed Jan 09, 2019 8:49 am
Hi,
I'd like to display the conversations I'm creating with the Dialog System plug-in in a smartphone-messaging-app-like UI, as in the sketch...
31 Replies
9107 Views
Last post by Tetralogia
Sat Feb 09, 2019 12:48 pm
Changing player portraits.
Replies: 6
by
HughDMann »
Fri Feb 08, 2019 10:32 am
Hi, so I'm using the SetPortrait() function, and am able to get portraits to change. However, the portraits aren't changing immediately, the change...
6 Replies
2185 Views
Last post by Tony Li
Fri Feb 08, 2019 8:28 pm
creating a back button (need guidance)
Replies: 16
by
Roncin »
Wed Jan 20, 2016 4:17 pm
// Question
My playtester wanted to go backwards through the dialog choices. Any thoughts on how to implement it?
I can create an array of...
16 Replies
7411 Views
Last post by Tony Li
Fri Feb 08, 2019 2:15 pm
5 Replies
1513 Views
Last post by Tony Li
Thu Feb 07, 2019 9:38 pm
Player not moving to spawn.
Replies: 3
by
Joshua121 »
Thu Feb 07, 2019 8:07 pm
I'm at a loss as to why this is happening. I'm using the loadlevel, spawn sequence to move the player from scene to scene.
The problem I'm having...
3 Replies
544 Views
Last post by Tony Li
Thu Feb 07, 2019 9:22 pm
3 Replies
1757 Views
Last post by Tony Li
Thu Feb 07, 2019 3:16 pm
Read data form item database
Replies: 1
by
harshad.asawale »
Thu Feb 07, 2019 2:09 pm
I am trying to populate inventory UI, based on the information present in the Item DB.
Currently, I can iterate thru the DB using the following...
1 Replies
489 Views
Last post by Tony Li
Thu Feb 07, 2019 2:46 pm
Questions about custom GUI
Replies: 3
by
DragoonHP »
Thu Feb 07, 2019 3:35 am
I want to completely customise how my dialogue box looks so I had a few questions
* I want my dialogue box to pop-in during the start of the...
3 Replies
955 Views
Last post by Tony Li
Thu Feb 07, 2019 8:54 am
3 Replies
591 Views
Last post by Tony Li
Thu Feb 07, 2019 8:21 am
Articy XML import
Replies: 2
by
TangledRays »
Wed Feb 06, 2019 5:53 pm
Hi there, having trouble getting the import right, it seems when I link the XML file and choose review, there is no dialogue listed, and upon import...
2 Replies
811 Views
Last post by Tony Li
Wed Feb 06, 2019 7:07 pm
Getting bool from other script
Replies: 2
by
Dragonception »
Tue Feb 05, 2019 7:07 am
If I want to set as a condition the bool from a script outside the Dialogue System, how should I proceed?
I have a public bool...
2 Replies
446 Views
Last post by Dragonception
Wed Feb 06, 2019 12:12 pm
7 Replies
1384 Views
Last post by Tony Li
Wed Feb 06, 2019 7:53 am
RuntimeTypeUtility Compile Error
Replies: 3
by
paradiddle »
Sun Feb 03, 2019 10:06 am
Hello,
Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/RuntimeTypeUtility.cs(47,89): error CS1061: Type `System.Reflection.Assembly' does not...
3 Replies
424 Views
Last post by Tony Li
Mon Feb 04, 2019 11:10 am
TextMeshProTypewriterEffect error.
Replies: 5
by
Japtor »
Sat Feb 02, 2019 5:16 am
Hi,
Today I have updated the Dialogue for Unity. Now, the version of the tool I am using is the 2.1.1.
I am receiving this error when a Dialogue...
5 Replies
2361 Views
Last post by Tony Li
Mon Feb 04, 2019 7:26 am
Additional node colors
Replies: 4
by
Abelius »
Sun Feb 03, 2019 2:51 pm
Hi Tony,
I remember, long ago, suggesting to augment the number of colors for nodes in the conversation window, and you replying that the current...
4 Replies
742 Views
Last post by Abelius
Sun Feb 03, 2019 5:16 pm
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