Announcements, support questions, and discussion for the Dialogue System.
Quest WIndow Scene Events
Replies: 1
by
Jon »
Thu Nov 19, 2020 3:37 pm
Me again! I am looking to hide some aspects of the UI when the Quest Log Window opens. I didn't see anything already in the script to add a scene...
1 Replies
447 Views
Last post by Tony Li
Thu Nov 19, 2020 3:52 pm
2 Replies
266 Views
Last post by VoodooDetective
Thu Nov 19, 2020 3:22 pm
Script with if/then exception
Replies: 3
by
Deadcow »
Wed Nov 18, 2020 1:44 pm
We tried to make script in dialogue a bit more complex (and we don't have any lua experience) and got this error:
Dialogue System: Lua code 'if...
3 Replies
565 Views
Last post by Tony Li
Thu Nov 19, 2020 10:04 am
4 Replies
201 Views
Last post by Tony Li
Thu Nov 19, 2020 8:08 am
3 Replies
875 Views
Last post by Tony Li
Wed Nov 18, 2020 7:38 pm
3 Replies
204 Views
Last post by Tony Li
Wed Nov 18, 2020 7:32 pm
11 Replies
2610 Views
Last post by Tony Li
Wed Nov 18, 2020 1:07 pm
16 Replies
8003 Views
Last post by Tony Li
Tue Nov 17, 2020 7:44 pm
3 Replies
596 Views
Last post by Tony Li
Tue Nov 17, 2020 7:26 pm
3 Replies
610 Views
Last post by Tony Li
Tue Nov 17, 2020 1:30 pm
3 Replies
523 Views
Last post by Tony Li
Tue Nov 17, 2020 9:23 am
3 Replies
499 Views
Last post by Tony Li
Mon Nov 16, 2020 8:48 pm
UIS Integration - OpenShop()
Replies: 8
by
polonel »
Thu Nov 12, 2020 8:40 pm
Hello,
When using the OpenShop() Seq command, with the Converse ability Detach Camera option enabled. Console logs frame by frame errors of the...
8 Replies
501 Views
Last post by Tony Li
Mon Nov 16, 2020 8:41 pm
1 Replies
106 Views
Last post by Tony Li
Sun Nov 15, 2020 10:33 pm
0 Replies
1467 Views
Last post by Tony Li
Sun Nov 15, 2020 10:30 pm
7 Replies
2320 Views
Last post by Tony Li
Sun Nov 15, 2020 6:55 pm
7 Replies
1275 Views
Last post by Tony Li
Sun Nov 15, 2020 12:01 am
1 Replies
259 Views
Last post by Tony Li
Sat Nov 14, 2020 11:59 pm
can't find the TextMeshPro Locali
Replies: 1
by
Strook »
Sat Nov 14, 2020 5:00 pm
Hello !
I'm starting to look into localization. i'm using textmesh pro for most of my UI, and I already have the Textmesh pro support checked....
1 Replies
320 Views
Last post by Tony Li
Sat Nov 14, 2020 11:57 pm
Twine Integration Conditionally Branch
Replies: 1
by
cbmoz »
Sat Nov 14, 2020 11:24 am
Hello I am trying to achieve a conditional branch within Twine that I can then import into the Dialogue System,
(if: $PlayerResponseCold is...
1 Replies
210 Views
Last post by Tony Li
Sat Nov 14, 2020 1:27 pm
3 Replies
388 Views
Last post by Tony Li
Fri Nov 13, 2020 9:00 pm
1 Replies
108 Views
Last post by Tony Li
Fri Nov 13, 2020 7:52 pm
3 Replies
552 Views
Last post by Tony Li
Fri Nov 13, 2020 4:34 pm
[SOLVED] Player Reward Branching
Replies: 5
by
mschoenhals »
Tue Nov 10, 2020 7:05 am
I have a player quest (a timer quest) where the player may choose 1 of 2 rewards (items) after succeeding. I'm using both Dialogue System and Quest...
5 Replies
444 Views
Last post by Tony Li
Thu Nov 12, 2020 8:42 pm
3 Replies
305 Views
Last post by Tony Li
Thu Nov 12, 2020 5:30 pm
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