Announcements, support questions, and discussion for the Dialogue System.
SMS-like Dialogue functions
Replies: 6
by
orpheelyre »
Wed Oct 07, 2020 9:49 am
Hi Tony,
Thanks to the Dialogue System that I as a designer am able to start developing my own indie project :)
I am developing a system that...
6 Replies
1006 Views
Last post by Tony Li
Fri Oct 16, 2020 10:15 am
Create items via code.
Replies: 21
by
megadok »
Fri Sep 18, 2020 8:36 am
Hello again. I am trying to create items via script.
PixelCrushers.DialogueSystem.Item nuevo_item = new PixelCrushers.DialogueSystem.Item();...
21 Replies
1457 Views
Last post by Tony Li
Fri Oct 16, 2020 10:15 am
9 Replies
836 Views
Last post by Tony Li
Thu Oct 15, 2020 9:10 pm
3 Replies
246 Views
Last post by Tony Li
Thu Oct 15, 2020 8:30 pm
3 Replies
512 Views
Last post by Tony Li
Thu Oct 15, 2020 2:37 pm
1 Replies
212 Views
Last post by Tony Li
Wed Oct 14, 2020 10:38 pm
10 Replies
1298 Views
Last post by Tony Li
Wed Oct 14, 2020 8:13 pm
1 Replies
223 Views
Last post by Tony Li
Wed Oct 14, 2020 5:07 pm
Dialogue System 2.2.12 Released
Replies: 2
by
Tony Li »
Tue Oct 13, 2020 9:57 am
Version 2.2.12 of the Dialogue System for Unity is now available on the Asset Store .
In addition to several improvements and bug fixes, this...
2 Replies
299 Views
Last post by Tony Li
Tue Oct 13, 2020 1:38 pm
How to check if alert is shown?
Replies: 1
by
papapa909090 »
Tue Oct 13, 2020 9:07 am
Hello, I need to check if alert is shown not to overwrite its text, something like DialogueManager.isConversationActive for Alerts;
I found...
1 Replies
214 Views
Last post by Tony Li
Tue Oct 13, 2020 9:37 am
3 Replies
283 Views
Last post by Tony Li
Mon Oct 12, 2020 10:08 pm
Namespace Errors
Replies: 3
by
andreasr »
Mon Oct 12, 2020 8:03 pm
Hey Tony,
First off, thanks for the excellent asset. As a new coder it has been a blessing and easy to implement.
I was working on something...
3 Replies
204 Views
Last post by Tony Li
Mon Oct 12, 2020 10:08 pm
[SOLVED]NPC Shop UI
Replies: 6
by
mschoenhals »
Mon Oct 12, 2020 10:21 am
Hi,
I'd like to have the player approach a shop keeper NPC who will then ask if the player would like to see some items to buy. If the player says...
6 Replies
647 Views
Last post by Tony Li
Mon Oct 12, 2020 8:27 pm
3 Replies
486 Views
Last post by Tony Li
Mon Oct 12, 2020 8:27 pm
Variable Reading as 'nil'
Replies: 4
by
AlexNerd »
Sun Oct 11, 2020 8:38 pm
I'm trying to have a variable that decrements by one when a player clicks on certain objects. However, the triggers weren't working so I put a print...
4 Replies
440 Views
Last post by AlexNerd
Mon Oct 12, 2020 4:41 pm
Addressables during save/load?
Replies: 7
by
timbecile »
Sun Oct 11, 2020 6:23 pm
Hi Tony,
I've moved my levels into addressables and wondered if your save/load system inside the Dialogue system has any support for that?
If so,...
7 Replies
801 Views
Last post by Tony Li
Mon Oct 12, 2020 3:57 pm
Using LookAnimator sequence command
Replies: 1
by
fkkcloud »
Mon Oct 12, 2020 2:04 pm
Hi,
I have questions on using LookAnimator.
I have actors setup like below including the player as well.
Root GameObject has Dialogue Actor...
1 Replies
201 Views
Last post by Tony Li
Mon Oct 12, 2020 3:38 pm
EndConversation with continue button?
Replies: 4
by
fkkcloud »
Mon Oct 12, 2020 3:48 am
Hi,
I have a conversation end with conversant (not player) actor.
The conversation just ends right once all the sequence runs out but I want to wait...
4 Replies
572 Views
Last post by Tony Li
Mon Oct 12, 2020 3:29 pm
3 Replies
450 Views
Last post by Tony Li
Mon Oct 12, 2020 3:04 pm
6 Replies
764 Views
Last post by Tony Li
Mon Oct 12, 2020 3:03 pm
17 Replies
648 Views
Last post by Tony Li
Mon Oct 12, 2020 9:42 am
Hiding Proximity text completely
Replies: 1
by
fkkcloud »
Sun Oct 11, 2020 11:06 pm
Hi,
I am using my own notification for OnSelect and OnDeselect for the proximity.
I want to hide the green default text of proximity completely, how...
1 Replies
171 Views
Last post by Tony Li
Mon Oct 12, 2020 9:28 am
Player Portrait Flicker
Replies: 5
by
cptscrimshaw »
Sun Oct 11, 2020 2:38 pm
Hi Tony,
I'm tweaking some final little bits of the dialogue panel (using Runic) and I'm trying to nail down why a little bit of a flicker is...
5 Replies
440 Views
Last post by Tony Li
Sun Oct 11, 2020 10:03 pm
Mobile UI
Replies: 5
by
Mahaut »
Sat Oct 10, 2020 1:55 pm
Hello,
I am sorry if this question has already been asked.
I saw a topic which looks like mine, unfortunately it is not exactly about what I'm...
5 Replies
262 Views
Last post by Tony Li
Sun Oct 11, 2020 3:12 pm
IQuestStateListener
Replies: 16
by
Ultroman »
Wed Oct 07, 2020 8:08 pm
The relationship between QuestStateDispatcher and QuestStateListener, which is just the OnChange function, screams interface. It would decouple the...
16 Replies
754 Views
Last post by Tony Li
Sat Oct 10, 2020 10:37 pm
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