Announcements, support questions, and discussion for the Dialogue System.
7 Replies
495 Views
Last post by Tony Li
Sun Nov 15, 2020 12:01 am
1 Replies
195 Views
Last post by Tony Li
Sat Nov 14, 2020 11:59 pm
can't find the TextMeshPro Locali
Replies: 1
by
Strook »
Sat Nov 14, 2020 5:00 pm
Hello !
I'm starting to look into localization. i'm using textmesh pro for most of my UI, and I already have the Textmesh pro support checked....
1 Replies
230 Views
Last post by Tony Li
Sat Nov 14, 2020 11:57 pm
Twine Integration Conditionally Branch
Replies: 1
by
cbmoz »
Sat Nov 14, 2020 11:24 am
Hello I am trying to achieve a conditional branch within Twine that I can then import into the Dialogue System,
(if: $PlayerResponseCold is...
1 Replies
165 Views
Last post by Tony Li
Sat Nov 14, 2020 1:27 pm
3 Replies
318 Views
Last post by Tony Li
Fri Nov 13, 2020 9:00 pm
1 Replies
94 Views
Last post by Tony Li
Fri Nov 13, 2020 7:52 pm
3 Replies
339 Views
Last post by Tony Li
Fri Nov 13, 2020 4:34 pm
[SOLVED] Player Reward Branching
Replies: 5
by
mschoenhals »
Tue Nov 10, 2020 7:05 am
I have a player quest (a timer quest) where the player may choose 1 of 2 rewards (items) after succeeding. I'm using both Dialogue System and Quest...
5 Replies
347 Views
Last post by Tony Li
Thu Nov 12, 2020 8:42 pm
3 Replies
192 Views
Last post by Tony Li
Thu Nov 12, 2020 5:30 pm
3 Replies
353 Views
Last post by Tony Li
Thu Nov 12, 2020 5:29 pm
1 Replies
208 Views
Last post by Tony Li
Thu Nov 12, 2020 4:58 pm
3 Replies
131 Views
Last post by Tony Li
Thu Nov 12, 2020 6:59 am
Next Conversation Shortcut?
Replies: 4
by
VoodooDetective »
Wed Nov 11, 2020 4:56 pm
I was looking around to see if I could find a next conversation shortcut. Is that something that exists?
EDIT:
I was looking through...
4 Replies
260 Views
Last post by VoodooDetective
Wed Nov 11, 2020 9:53 pm
3 Replies
304 Views
Last post by Tony Li
Wed Nov 11, 2020 9:35 pm
3 Replies
147 Views
Last post by Tony Li
Wed Nov 11, 2020 1:52 pm
6 Replies
285 Views
Last post by FlaconiaUnited
Wed Nov 11, 2020 1:38 pm
3 Replies
403 Views
Last post by Tony Li
Tue Nov 10, 2020 8:57 pm
Dialogue System 2.2.13 Released
by
Tony Li »
Tue Nov 10, 2020 6:17 pm
Version 2.2.13 is now available on the Unity Asset Store !
Release Notes
Core:
Added: Scrolling dialogue UI template.
Added: Menu >...
0 Replies
590 Views
Last post by Tony Li
Tue Nov 10, 2020 6:17 pm
Cannot Assign To A Null Value
Replies: 8
by
Timeslip »
Mon Nov 02, 2020 6:49 am
Hi Tony,
Is this the result of deleting a variable in the database? Using easy save 3 as the save system. If so, is there a way to tell what the...
8 Replies
1090 Views
Last post by Tony Li
Tue Nov 10, 2020 7:37 am
Save/Load conversation state
Replies: 3
by
purexlove »
Mon Nov 09, 2020 11:12 am
Hello,
I have a separate save system in my game, which saves game progress to a json file. I want to store conversation state and integrate it into...
3 Replies
241 Views
Last post by Tony Li
Mon Nov 09, 2020 7:13 pm
Special effects in conversations
Replies: 2
by
Ollymuk »
Mon Nov 09, 2020 4:08 pm
Hi
Is there a way to have special effects applied to text in conversations?
I'm thinking of cheesey 80's stuff like bouncing text, or changing...
2 Replies
221 Views
Last post by Ollymuk
Mon Nov 09, 2020 5:16 pm
QuestMachine integration
Replies: 5
by
TangledRays »
Mon Nov 09, 2020 7:57 am
Hi, I'm having trouble finding info on how to use these together, do I use the prefabs for Dialogue System or the prefabs for Quest Machine? Can't...
5 Replies
467 Views
Last post by Tony Li
Mon Nov 09, 2020 12:28 pm
3 Replies
328 Views
Last post by Tony Li
Sun Nov 08, 2020 4:07 pm
5 Replies
470 Views
Last post by Tony Li
Sat Nov 07, 2020 7:00 pm
3 Replies
215 Views
Last post by Tony Li
Fri Nov 06, 2020 8:36 pm
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