Announcements, support questions, and discussion for the Dialogue System.
DS Save System meta data question
Replies: 2
by
hellwalker »
Wed Dec 09, 2020 6:26 pm
Hey!
I'm working on a project that uses DS Save System.
I want to do a save/load game menu where the save file metadata is shown like Screenshot,...
2 Replies
589 Views
Last post by hellwalker
Thu Dec 10, 2020 5:54 am
3 Replies
879 Views
Last post by Tony Li
Wed Dec 09, 2020 7:58 pm
4 Replies
608 Views
Last post by Tony Li
Wed Dec 09, 2020 7:03 pm
PC Portrait blinking
Replies: 12
by
Maltakreuz »
Wed Dec 09, 2020 12:26 pm
I like to show PC avatar while talking to NPC, it makes dialogue feel more like dialogue, not monologue. Unfortunately the PC portraits will be shown...
12 Replies
1140 Views
Last post by Tony Li
Wed Dec 09, 2020 7:03 pm
4 Replies
572 Views
Last post by Tony Li
Wed Dec 09, 2020 12:50 pm
1 Replies
156 Views
Last post by Tony Li
Wed Dec 09, 2020 12:43 pm
Invector/Dialogue System mouse conflict?
Replies: 8
by
62qBruv »
Sat Dec 05, 2020 10:22 pm
1DemoMenu2.jpg I am using DS 2.2.14 and Invector 2.5.4 with Invector FSM AI 1.1.3. I've reached a point where I just can't overcome an apparent mouse...
8 Replies
1672 Views
Last post by Tony Li
Wed Dec 09, 2020 8:05 am
5 Replies
324 Views
Last post by Tony Li
Tue Dec 08, 2020 9:33 pm
3 Replies
213 Views
Last post by Tony Li
Mon Dec 07, 2020 11:28 am
4 Replies
1250 Views
Last post by Tony Li
Mon Dec 07, 2020 10:03 am
Grouping conversation?
Replies: 3
by
fkkcloud »
Sat Dec 05, 2020 7:07 am
Hi,
Is there an option to group or making a hierarchy of conversations? (like the example image below)
As it increased to more than 20, it starts to...
3 Replies
213 Views
Last post by Tony Li
Sat Dec 05, 2020 11:56 am
2 Replies
407 Views
Last post by VoodooDetective
Fri Dec 04, 2020 5:39 pm
7 Replies
2111 Views
Last post by Tony Li
Fri Dec 04, 2020 2:47 pm
Typewriter text flickering?
Replies: 3
by
neohazardous »
Mon Nov 30, 2020 4:23 pm
I'm experiencing an issue where before the typewriter effect plays, the full dialogue from that node will flash in the UI briefly. After that brief...
3 Replies
506 Views
Last post by Tony Li
Fri Dec 04, 2020 10:45 am
11 Replies
986 Views
Last post by Tony Li
Fri Dec 04, 2020 8:52 am
3 Replies
414 Views
Last post by Tony Li
Thu Dec 03, 2020 3:39 pm
Hide Accumulated Text
Replies: 3
by
Outlander »
Wed Dec 02, 2020 10:33 pm
Hi,
I'm trying to configure my dialogue system so that accumulated text (like when using the Runic/WRPG templates) is hidden until the player...
3 Replies
319 Views
Last post by Tony Li
Thu Dec 03, 2020 2:14 pm
11 Replies
4072 Views
Last post by Tony Li
Thu Dec 03, 2020 10:41 am
4 Replies
558 Views
Last post by Tony Li
Thu Dec 03, 2020 8:39 am
Unique Response Metadata
Replies: 3
by
ar4wy »
Tue Dec 01, 2020 11:01 pm
Hi Tony,
(sorry me again) I'm trying to find a way to assign some sort of tag to a response menu, which I can then get when it is highlighted....
3 Replies
1456 Views
Last post by Tony Li
Wed Dec 02, 2020 7:26 pm
6 Replies
964 Views
Last post by Tony Li
Wed Dec 02, 2020 7:29 am
How To: Use Pixel Crushers Message System
Replies: 4
by
Tony Li »
Wed Nov 25, 2020 11:07 am
This post describes how to use the Pixel Crushers Message System, which is a general-purpose message system that's heavily used by Quest Machine and...
4 Replies
532 Views
Last post by Tony Li
Wed Dec 02, 2020 7:29 am
Stop all barks onConversationStart
Replies: 6
by
ar4wy »
Tue Dec 01, 2020 5:51 am
Hi Tony,
Is there a way to stop all barks when conversations become active? Right now, with allow barks during conversation set to false, if a bark...
6 Replies
1256 Views
Last post by ar4wy
Tue Dec 01, 2020 9:59 pm
3 Replies
391 Views
Last post by Tony Li
Tue Dec 01, 2020 9:36 pm
SetTimeout Callbacks
Replies: 7
by
ar4wy »
Mon Nov 30, 2020 7:58 pm
Hi Tony!
Is there callbacks for...
SetTimeout(5); Delay({{end}})
This kind of thing? I know I set something like this in the Conversations...
7 Replies
1310 Views
Last post by Tony Li
Tue Dec 01, 2020 5:13 pm
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