Announcements, support questions, and discussion for the Dialogue System.
Flip Sprite
Replies: 1
by
Cristof »
Sun Feb 21, 2021 11:51 am
Hello
Is there a easy way to flip/scale sprite in dialogue so it looks like character is turning to speaker?
1 Replies
118 Views
Last post by Tony Li
Sun Feb 21, 2021 1:24 pm
8 Replies
915 Views
Last post by Tony Li
Sun Feb 21, 2021 10:19 am
cutscene with characters touching
Replies: 15
by
gellosart »
Sat Feb 13, 2021 11:42 am
Hello!
I have a scene at the end of my game where two of the characters hug and I'm unsure of how to set up the animations in unity using the...
15 Replies
452 Views
Last post by Tony Li
Sun Feb 21, 2021 8:42 am
Actor portrait and name incorrect
Replies: 3
by
Grayson »
Sat Feb 20, 2021 6:39 pm
Hi - Sorry for another question. I am struggling with getting the dialogue to display the correct portrait and name of the NPC when they are...
3 Replies
290 Views
Last post by Tony Li
Sun Feb 21, 2021 8:42 am
3 Replies
408 Views
Last post by Tony Li
Sat Feb 20, 2021 4:00 pm
0 Replies
636 Views
Last post by Tony Li
Fri Feb 19, 2021 4:09 pm
5 Replies
489 Views
Last post by Tony Li
Thu Feb 18, 2021 8:16 pm
Separating localization databases
Replies: 9
by
alexander »
Tue Feb 16, 2021 7:09 am
Hello all,
I just finished reading the localization documentation and noticed that all localization strings are contained within the same database....
9 Replies
992 Views
Last post by Tony Li
Thu Feb 18, 2021 2:31 pm
RPGB Dialogue UI
Replies: 1
by
Grayson »
Wed Feb 17, 2021 9:44 pm
Is there a way to control the width that the dialogue expands to? The prefab has it at a nice size, but when it displays in-game the width is almost...
1 Replies
98 Views
Last post by Tony Li
Thu Feb 18, 2021 8:43 am
Help Newb with Compile Errors
Replies: 5
by
stanimal »
Wed Feb 17, 2021 8:54 am
I'm getting some compile errors that I don't have any clue how to address. Because I have errors the Playmaker /Dialogue System menu options don't...
5 Replies
1177 Views
Last post by Tony Li
Thu Feb 18, 2021 8:35 am
New Input System Question
Replies: 22
by
megadok »
Fri Feb 12, 2021 12:10 pm
Hello!
It is my first time with the new input system and I have some doubts.
To the dialogue manager I have added a script for the inputs, as...
22 Replies
2837 Views
Last post by Hereder
Wed Feb 17, 2021 11:29 pm
2 Replies
169 Views
Last post by nicmar
Wed Feb 17, 2021 1:40 pm
My conversation dissappeared
Replies: 4
by
giltar »
Tue Feb 16, 2021 4:47 pm
I was trying to find a similar issue anywhere online or on the forum here with no luck.
I have had a three conversations in my database and after a...
4 Replies
392 Views
Last post by Tony Li
Wed Feb 17, 2021 9:07 am
7 Replies
848 Views
Last post by Tony Li
Tue Feb 16, 2021 3:09 pm
Huge CPU spike
Replies: 9
by
Nhysi »
Fri Feb 12, 2021 5:38 am
Hi Tony,
We recently discovered having major CPU usage spike when a dialogue system element is open in the inspector (as a quest, a location or a...
9 Replies
378 Views
Last post by Tony Li
Tue Feb 16, 2021 11:30 am
Time custom script with sequence
Replies: 3
by
jjpixelc »
Mon Feb 15, 2021 3:52 pm
Hi
I am trying to achieve this:
Have a way to fire off a think-bubble above a given characters head with a comment during and after conversations....
3 Replies
250 Views
Last post by Tony Li
Tue Feb 16, 2021 8:59 am
uccRemoveItem issue
Replies: 16
by
nathanj »
Fri Sep 18, 2020 2:27 am
Hi Tony,
I'm stumpped on something at the moment and hoping you might be able to point out what i'm missing.
I'm working with DS and UCC with...
16 Replies
1614 Views
Last post by Tony Li
Mon Feb 15, 2021 10:35 pm
Set lau before each conversation?
Replies: 10
by
TecD »
Sat Feb 13, 2021 10:06 pm
Hi Tony,
I have a prefab that is instantiated x amount of times (e.g. NPC1, NPC2).
I am trying to set a lau variable on each NPC so that they...
10 Replies
284 Views
Last post by TecD
Mon Feb 15, 2021 2:15 pm
How to set Bool true in Dialog?
Replies: 1
by
Hereder »
Sun Feb 14, 2021 11:23 pm
Is it possible to set a bool true in another GameObject via the Dialog?
I tried to Add a script inside Events an call wifeAppears();
public bool...
1 Replies
182 Views
Last post by Tony Li
Mon Feb 15, 2021 11:00 am
5 Replies
326 Views
Last post by Tony Li
Sun Feb 14, 2021 10:00 pm
trouble display variable in Quest text
Replies: 9
by
Strook »
Thu Jan 28, 2021 8:04 pm
Hello! Im trying to do something pretty simple, but im not really sure why it fails:
I cannot display variables in the Quest text using the syntax....
9 Replies
651 Views
Last post by Tony Li
Sun Feb 14, 2021 7:52 pm
End conversation with required
Replies: 1
by
fkkcloud »
Sat Feb 13, 2021 2:24 pm
Hello,
As I end the conversation with Continue like below, it execute the command right away without delay. Is this expected?
required...
1 Replies
149 Views
Last post by Tony Li
Sat Feb 13, 2021 2:40 pm
6 Replies
354 Views
Last post by Tony Li
Sat Feb 13, 2021 10:05 am
Unfocus more UI Elements
Replies: 5
by
mac »
Fri Feb 12, 2021 11:34 am
So I have a frame for the character portraits (as you can see in the attachment), and I also want to apply the unfocus to those frames, how can I...
5 Replies
256 Views
Last post by Tony Li
Fri Feb 12, 2021 8:04 pm
3 Replies
68 Views
Last post by Tony Li
Fri Feb 12, 2021 12:58 pm
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