Announcements, support questions, and discussion for the Dialogue System.
7 Replies
730 Views
Last post by Tony Li
Tue Feb 16, 2021 3:09 pm
Huge CPU spike
Replies: 9
by
Nhysi »
Fri Feb 12, 2021 5:38 am
Hi Tony,
We recently discovered having major CPU usage spike when a dialogue system element is open in the inspector (as a quest, a location or a...
9 Replies
345 Views
Last post by Tony Li
Tue Feb 16, 2021 11:30 am
Time custom script with sequence
Replies: 3
by
jjpixelc »
Mon Feb 15, 2021 3:52 pm
Hi
I am trying to achieve this:
Have a way to fire off a think-bubble above a given characters head with a comment during and after conversations....
3 Replies
241 Views
Last post by Tony Li
Tue Feb 16, 2021 8:59 am
uccRemoveItem issue
Replies: 16
by
nathanj »
Fri Sep 18, 2020 2:27 am
Hi Tony,
I'm stumpped on something at the moment and hoping you might be able to point out what i'm missing.
I'm working with DS and UCC with...
16 Replies
1445 Views
Last post by Tony Li
Mon Feb 15, 2021 10:35 pm
Set lau before each conversation?
Replies: 10
by
TecD »
Sat Feb 13, 2021 10:06 pm
Hi Tony,
I have a prefab that is instantiated x amount of times (e.g. NPC1, NPC2).
I am trying to set a lau variable on each NPC so that they...
10 Replies
267 Views
Last post by TecD
Mon Feb 15, 2021 2:15 pm
How to set Bool true in Dialog?
Replies: 1
by
Hereder »
Sun Feb 14, 2021 11:23 pm
Is it possible to set a bool true in another GameObject via the Dialog?
I tried to Add a script inside Events an call wifeAppears();
public bool...
1 Replies
174 Views
Last post by Tony Li
Mon Feb 15, 2021 11:00 am
5 Replies
314 Views
Last post by Tony Li
Sun Feb 14, 2021 10:00 pm
trouble display variable in Quest text
Replies: 9
by
Strook »
Thu Jan 28, 2021 8:04 pm
Hello! Im trying to do something pretty simple, but im not really sure why it fails:
I cannot display variables in the Quest text using the syntax....
9 Replies
593 Views
Last post by Tony Li
Sun Feb 14, 2021 7:52 pm
End conversation with required
Replies: 1
by
fkkcloud »
Sat Feb 13, 2021 2:24 pm
Hello,
As I end the conversation with Continue like below, it execute the command right away without delay. Is this expected?
required...
1 Replies
143 Views
Last post by Tony Li
Sat Feb 13, 2021 2:40 pm
6 Replies
318 Views
Last post by Tony Li
Sat Feb 13, 2021 10:05 am
Unfocus more UI Elements
Replies: 5
by
mac »
Fri Feb 12, 2021 11:34 am
So I have a frame for the character portraits (as you can see in the attachment), and I also want to apply the unfocus to those frames, how can I...
5 Replies
245 Views
Last post by Tony Li
Fri Feb 12, 2021 8:04 pm
3 Replies
61 Views
Last post by Tony Li
Fri Feb 12, 2021 12:58 pm
70 Replies
10492 Views
Last post by Tony Li
Fri Feb 12, 2021 10:15 am
Copy conversation with copying events
Replies: 1
by
Berza »
Fri Feb 12, 2021 4:12 am
I have a problem with copying conversations, but it unplugs my events from Dialogue Entries.
I have an idea of creating some templates for generic...
1 Replies
71 Views
Last post by Tony Li
Fri Feb 12, 2021 8:47 am
Articy Custom Script property
Replies: 3
by
Nhysi »
Fri Jan 29, 2021 7:58 am
Hi Tony!
Working on a huge narrative game, I want to create custom articy node with default script for differents actions. (Quest status update for...
3 Replies
139 Views
Last post by Tony Li
Fri Feb 12, 2021 8:25 am
11 Replies
2224 Views
Last post by Tony Li
Thu Feb 11, 2021 2:26 pm
Lua Observer not running Delegate
Replies: 3
by
Strig »
Thu Feb 11, 2021 12:45 pm
Hello, I'm trying to implement a system that detects where an NPC is supposed to be and places them in the correct area. The system works fine, but...
3 Replies
363 Views
Last post by Tony Li
Thu Feb 11, 2021 2:24 pm
1 Replies
166 Views
Last post by Tony Li
Thu Feb 11, 2021 2:06 pm
Sequence command usage search
Replies: 1
by
fkkcloud »
Thu Feb 11, 2021 1:23 pm
Hi,
Is it possible to search a specific SequenceCommand usage throughout the whole Dialogue in the game?
For instance, I have created...
1 Replies
143 Views
Last post by Tony Li
Thu Feb 11, 2021 2:04 pm
5 Replies
684 Views
Last post by Tony Li
Wed Feb 10, 2021 3:44 pm
Quest Bool Field not being recognized
Replies: 3
by
Strig »
Tue Feb 09, 2021 7:58 am
Hello, I've recently started implementing boolean variables inside my quests, because I want them to trigger different dialogue trees for multiple...
3 Replies
230 Views
Last post by Tony Li
Wed Feb 10, 2021 8:22 am
3 Replies
103 Views
Last post by Tony Li
Tue Feb 09, 2021 9:42 pm
1 Replies
166 Views
Last post by Tony Li
Tue Feb 09, 2021 8:01 pm
3 Replies
391 Views
Last post by Tony Li
Tue Feb 09, 2021 9:36 am
3 Replies
91 Views
Last post by Tony Li
Sun Feb 07, 2021 7:24 pm
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